1. General Motors Advanced Design Studio chose Autofuss to design the driver console and touch screen UI for the release of their Cadillac concept car, the Elmiraj. Our goal was to create an experience that utilized a multitude of future driving technologies while still maintaining the elegance and luxury of the Cadillac brand. Conor Greeble and Bradley Munkowitz set the framework with the main elements of the driver console interface, and Joseph Chanimal laid out the touch screen template, I designed and animated the navigational maps for both screens. Conor was also responsible for the edit of this sexy smooth animation reel.

    CREDITS
    Agency: GM Advanced Design Studio
    Agency Design Director: Gael Buzyn
    Production Facility: Autofuss
    UI Graphics Design Director: Bradley G Munkowitz
    UI Graphic Animators: Conor Grebel, Jason English Kerr
    UI Graphic Designers: Conor Grebel, Jason English Kerr, Joseph Chan
    Music: Pascaal "Drowning in You"

    # vimeo.com/86358683 Uploaded 34.4K Plays 28 Comments
  2. FUI design for Grass Jelly

    # vimeo.com/97551065 Uploaded 11K Plays 8 Comments
  3. Thanks to Gmunk for letting me edit his process reel into just the stuff I worked on...

    OBLIVION BUBBLESHIP UI
    Jack's helicopter, a remarkable Daniel Simon creation called the Bubbleship, was Jack's paramount vehicle in the film… The UI appeared as a hologram embedded within the spherical glass cockpit, done to perfection by the lovely folks at Pixomondo, and functioned to assist Jack in his flight and combat duties throughout the film… The team researched a grip of Flight simulator and Helicopter Combat interfaces and sought to modernize the aesthetic while still delivering key functionality that would mimic real-world flight tools.

    OBLIVION HUD GFX
    The team also designed all of the Machinery HUDs and various Gauges in the film, be it the Drone Machine Vision, Jack's Gun HUD, all the Scav equipment and some of Jack's smaller vehicles... The interfaces again stressed functionality over excess, keeping the Greeble under control and communicating key story points throughout the film.. All of these graphic elements were ingested by the VFX Vendors and ultimately integrated seamlessly into the live-action plates.

    Production Facility: Crater Lake Productions
    Director: Joseph Kosinski
    Producer: Steve Gaub

    Bubbleship UI:
    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Bradley G Munkowitz, Joseph Chanimal
    Lead Graphics Animator: Navarro Parker
    Graphics Animator: Joseph Chanimal

    HUD GFX:
    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Joseph Chanimal, Bradley G Munkowitz
    Graphic Designer: Alexander Perry
    Lead Graphics Animators: Navarro Parker, Alexander Perry
    Graphics Animator: Joseph Chanimal

    Process Montage Credit list
    Production Facility: Autofuss
    Design Director: Bradley G Munkowitz
    Lead Editor: Ian Colon
    Director of Photography: Ian Colon

    # vimeo.com/67778891 Uploaded 27.3K Plays 19 Comments

FUI

Lin Rima

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