1. A mental ray render of a fluid simulator I wrote in C++ at the University of Pennsylvania. Based on the 2007 SIGGRAPH Fluid Simulation Course Notes After fluid surface meshing using an adapted marching cubes algorithm, the surface was rendered in Maya.

    # vimeo.com/89021278 Uploaded 11 Plays 0 Comments
  2. Uploaded 12 Plays 0 Comments
  3. Volumetric Renderer written in C++. Uses 4D perlin noise and turbulence for cloud animation and evolution.

    # vimeo.com/89074727 Uploaded 53 Plays 0 Comments
  4. Smoke Simulator written in C++ based on Robert Bridson's 2007 SIGGRAPH Notes on Fluid Simulation.

    # vimeo.com/89074407 Uploaded 10 Plays 0 Comments
  5. A short portfolio of relevant games and graphics projects I've implemented or created from 2009-2011.

    # vimeo.com/89018993 Uploaded 19 Plays 0 Comments



Collection of videos showcasing various computer graphics projects.

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