1. More information and process imagery here:
    ashthorp.com/enders-game

    Role: Lead Motion Graphics designer, under the wing of : Production Designers Ben Procter and Sean Haworth, visual effects director Matthew Butler, and director Gavin Hood.

    Starting in late 2011, I received the opportunity to join the creative team for Ender's Game and continued off and on the project for about a year and a half in total.  My main objective was to visualize the interface technology and then creatively design them into each unique scene of the film; this process involved everything from the more simple design of door latch actuators to the more massively complex setting of battle simulations.  It was a very rewarding and challenging project and the biggest in my career at that time, since I was able to be involved  in so many stages from pre-production meetings to the final modifications and edits of the film.  From my early talks with Ben, Sean, Matthew, and Gavin, and then seeing my rough sketches manifest themselves onto the film screen was all an amazing experience.  The images below vary greatly in time and design scale: some are unused concepts that didn't make the final edit, some are style frames created to pitch ideas of the story, and others are actual moments or frames that got incorporated into the released film.  All in all, I generated about 650+ Photoshop files and many pages of scribbles and notes, so this is only a glimpse into my journey on this incredible project.

    Besides the wonderful experience and lessons learned from my involvement on this film, I met some amazing collaborators whom I am now so fortunate to call my friends.  I would like to personally thank Ben Procter, Sean Haworth, Matthew Butler, G Creative, and Gavin Hood who took a risk on a young, passionate, newly established artist.  Ender's Game was the first feature film to help launch the beginning of my freelance design career, and I'm thankful for this blessing that helped open the door to many more feature film projects and creative opportunities since it started back in 2011. 

    Ash Thorp
    Lead Graphics Designer

    Jayse Hansen
    Lead Motion Graphics Artist

    Ryan Cashman
    Motion Graphics Concept Animator

    Navarro Parker
    Motion Graphics Animator

    Alasdair Willson
    Motion Graphics Animator/Reel Title Animation

    Paul Beaudry/G-creative
    Lead Motion Graphics Artist

    Franck Deron
    Reel Edit

    Gavin Hood
    Film Directer

    Matthew E Butler
    Digital Domain VFX Supervisor

    Ben Procter and Shawn Haworth
    Production Designers

    Gladys Tong
    G-Creative Supervisor

    MUSIC TRACK:
    The Four Seasons / Recomposed by Max Richter (2/4)

    Final compositing by Digital Domain and Goldtooth Creative

    ©Oddlot Entertainment / ©Summit Entertainment

    # vimeo.com/87011007 Uploaded 135K Plays 65 Comments
  2. DIRECTOR
    Ninian Doff

    PRODUCTION COMPANY
    Pulse Films

    PRODUCER
    Rik Green

    PRODUCTION MANAGER
    Max Horn

    EXECUTIVE PRODUCER
    Zak Razvi

    DIRECTOR OF PHOTOGRAPHY
    Ross Mclennan

    SERVICE COMPANY
    Twentyfour Seven

    SERVICE PRODUCER
    Ignasi Vargas

    ART DIRECTOR
    Laia Ateca

    HAIR & MAKE-UP
    Pedro Rodriguez

    STYLIST
    Cris Quer

    PROSTHETICS
    Kristyan Mallett

    EDITOR
    Ross Hallard

    EDITING COMPANY
    Trim Editing

    OFFLINE
    Jemma Daniel

    OFFLINE
    Harriet Cawley

    COLOURIST
    Richard Fearon

    GRADING COMPANY
    MPC

    POST PRODUCER
    Amy Smith

    VFX
    Hugo Saunders

    SOUND DESIGN
    Aaron Reynolds

    SOUND
    Wave

    CASTING DIRECTOR
    Aisha Walters

    CAST
    Hannah John Kamen
    Joe Bell

    COMMISSIONER
    Ailsa Robertson

    DIRECTOR'S REPRESENTATION
    Joceline Gabriel

    SOUND PRODUCER
    Maggie McDermott

    # vimeo.com/137285335 Uploaded 110K Plays 61 Comments
  3. In mid January of 2012 I was introduced to the very talented Patrick Tatopoulous who brought me on board as a freelance designer to build and develop graphics and user interface technology for the world of Total Recall. It was an amazing opportunity that I knew I couldn't pass up seeing as the original was a childhood favorite of mine. I soon discovered just how vast the world Len Wiseman and his team had built and knew right away I had lots of work ahead of myself. My total contribution on the project lasted about 5 months, it was an intense amount of work to be done about 200 shots in total made it to the final print of the film.

    The reel above is a portion of the graphical elements I created for the film. All the approved designs where then taken to the animation stage by my very talented friend Ryan Cashman whom I worked very closely on during the remainder of our stay on the 5 month project. Our work was then sent to post production houses where the designs where composed into the final print of the film. A HUGE thank you to the enormously talented team on this project and for having us on board with you guys it was a great journey! CHEERS!

    Please see the full credit list for details:

    AT+RC=
    Ash Thorp - Designer / ashthorp.com
    Ryan Cashman - Animator / nanoanimal.com

    TR Edit by:
    Franck Deron / franckderon.com

    Edit title animation by:
    Alasdair Willson / alasdairwillson.com/

    Edit music:
    aphex twin - windowlicker

    Full movie credit list / imdb.com/title/tt1386703/fullcredits#cast

    Columbia pictures: Total Recall © Columbia Pictures. All Rights Reserved.

    # vimeo.com/46922196 Uploaded 144K Plays 65 Comments
  4. gits2501.com

    A respectful homage to Shirow Masamune’s manga and Mamoru Oshii’s seminal film “Ghost in the Shell”, this is a modernized direction that still tries to stays true to the original creator’s vision. What started as a photo tribute directed by Ash Thorp and Tim Tadder (photography), soon became a worldwide collaboration of more than 20 artists from around the world, with each and everyone coming together to help breath life into the project, resulting in the artistic interpretation you see below.

    For a film that was a comment on the uber-connected society of the future, Project 2501 ended up being itself an example of how this collaborative group of creatives are so connected ourselves. Many of us never met beyond the communications provided by the vast and infinite net, but still came together to make the ultimate tribute to “Ghost in the Shell”.
    Everyone of us wanted the opportunity to pay homage to a ground-breaking film that gave us so much.

    We sincerely hope you enjoy our effort to capture the energy and beauty of the original film’s title sequence.

    THE TEAM:

    Ash thorp - Director / Producer / CG Artist
    Anthony Scott Burns - CG Artist
    Chris Ford - CG Artist
    Colin Thomas - CG Artist
    Filipe Carvalho - Art Director / Designer
    Franck Deron -  Editor
    Furio Tedeschi - 3d lead / CG Artist
    Gavriil Klimov - CG Artist
    Hanno Hagedorn - CG Artist
    Kevin Kwok - Web builder
    Maciej Kuciara - CG Artist
    Michal Misinski - CG Artist / Compositor
    Milton Fernandes - CG Artist
    Simon Jones - CG Artist - Simulation Artist
    Vaughan Ling - CG Artist
    Valentin Sorokin - CG Artist
    Wedge & Lever - Poster Designer

    POLAND CREW

    Juice Studios
    Adam Tunikowski - Additional Compositing Artist
    Aleksandra Rafalksa - Animation
    Jaroslaw Handrysik - Additional rendering artist
    Kuba Pietrzak - Sound Design
    Michal Misinski - Supervisior
    Piotr Bialousz - Additional CG Artist
    Tomasz Dyrdula - CG Artist

    SAN DIEGO CREW

    Tim Tadder - Photographer
    Dahlia Snyder - Shoot Producer
    Mark Peery - Tim Tadder Assistant
    Taylor Abeel - Tim Tadder Assistant
    Kevin Joelson - Behind the Scenes Photography
    Rebecca Joelson - Behind the Scenes Photography
    Natalie Bohlin - Hair and Makeup Artist
    Christine "IDiivil" Adams - Talent

    SINGAPORE CREW

    Fizah Rahim - Photographer 
    Rezaliando - Photographer 

    SPECIAL THANKS

    Our Family and Friends
    Bahi JD - Advisor
    Kaz Oomori - Cultural Design Consultant
    Ryan Hawkins - Additional 3D modeling
    Tomasz Dyrdula - CG Artist
    Vitaly Bulgarov - 3D asset contributor

    # vimeo.com/96559833 Uploaded 1.1M Plays 180 Comments
  5. I was hired on by Imaginary forces as a freelance art director/designer to help with the look and vision of the opening title sequence to the show Person of Interest. Here is the final product and below a link to some of the actual working photoshop design frames.

    ashthorp.com/person-of-interest

    # vimeo.com/61856250 Uploaded 85.5K Plays 12 Comments

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