Role: Lead Motion Graphics designer, under the wing of : Production Designers Ben Procter and Sean Haworth, visual effects director Matthew Butler, and director Gavin Hood.
Starting in late 2011, I received the opportunity to join the creative team for Ender's Game and continued off and on the project for about a year and a half in total. My main objective was to visualize the interface technology and then creatively design them into each unique scene of the film; this process involved everything from the more simple design of door latch actuators to the more massively complex setting of battle simulations. It was a very rewarding and challenging project and the biggest in my career at that time, since I was able to be involved in so many stages from pre-production meetings to the final modifications and edits of the film. From my early talks with Ben, Sean, Matthew, and Gavin, and then seeing my rough sketches manifest themselves onto the film screen was all an amazing experience. The images below vary greatly in time and design scale: some are unused concepts that didn't make the final edit, some are style frames created to pitch ideas of the story, and others are actual moments or frames that got incorporated into the released film. All in all, I generated about 650+ Photoshop files and many pages of scribbles and notes, so this is only a glimpse into my journey on this incredible project.
Besides the wonderful experience and lessons learned from my involvement on this film, I met some amazing collaborators whom I am now so fortunate to call my friends. I would like to personally thank Ben Procter, Sean Haworth, Matthew Butler, G Creative, and Gavin Hood who took a risk on a young, passionate, newly established artist. Ender's Game was the first feature film to help launch the beginning of my freelance design career, and I'm thankful for this blessing that helped open the door to many more feature film projects and creative opportunities since it started back in 2011.
Lead Graphics Designer
Lead Motion Graphics Artist
Motion Graphics Concept Animator
Motion Graphics Animator
Motion Graphics Animator/Reel Title Animation
Lead Motion Graphics Artist
Matthew E Butler
Digital Domain VFX Supervisor
Ben Procter and Shawn Haworth
The Four Seasons / Recomposed by Max Richter (2/4)
Final compositing by Digital Domain and Goldtooth Creative
In mid January of 2012 I was introduced to the very talented Patrick Tatopoulous who brought me on board as a freelance designer to build and develop graphics and user interface technology for the world of Total Recall. It was an amazing opportunity that I knew I couldn't pass up seeing as the original was a childhood favorite of mine. I soon discovered just how vast the world Len Wiseman and his team had built and knew right away I had lots of work ahead of myself. My total contribution on the project lasted about 5 months, it was an intense amount of work to be done about 200 shots in total made it to the final print of the film.
The reel above is a portion of the graphical elements I created for the film. All the approved designs where then taken to the animation stage by my very talented friend Ryan Cashman whom I worked very closely on during the remainder of our stay on the 5 month project. Our work was then sent to post production houses where the designs where composed into the final print of the film. A HUGE thank you to the enormously talented team on this project and for having us on board with you guys it was a great journey! CHEERS!
A respectful homage to Shirow Masamune’s manga and Mamoru Oshii’s seminal film “Ghost in the Shell”, this is a modernized direction that still tries to stays true to the original creator’s vision. What started as a photo tribute directed by Ash Thorp and Tim Tadder (photography), soon became a worldwide collaboration of more than 20 artists from around the world, with each and everyone coming together to help breath life into the project, resulting in the artistic interpretation you see below.
For a film that was a comment on the uber-connected society of the future, Project 2501 ended up being itself an example of how this collaborative group of creatives are so connected ourselves. Many of us never met beyond the communications provided by the vast and infinite net, but still came together to make the ultimate tribute to “Ghost in the Shell”.
Everyone of us wanted the opportunity to pay homage to a ground-breaking film that gave us so much.
We sincerely hope you enjoy our effort to capture the energy and beauty of the original film’s title sequence.
Ash thorp - Director / Producer / CG Artist
Anthony Scott Burns - CG Artist
Chris Ford - CG Artist
Colin Thomas - CG Artist
Filipe Carvalho - Art Director / Designer
Franck Deron - Editor
Furio Tedeschi - 3d lead / CG Artist
Gavriil Klimov - CG Artist
Hanno Hagedorn - CG Artist
Kevin Kwok - Web builder
Maciej Kuciara - CG Artist
Michal Misinski - CG Artist / Compositor
Milton Fernandes - CG Artist
Simon Jones - CG Artist - Simulation Artist
Vaughan Ling - CG Artist
Valentin Sorokin - CG Artist
Wedge & Lever - Poster Designer
Adam Tunikowski - Additional Compositing Artist
Aleksandra Rafalksa - Animation
Jaroslaw Handrysik - Additional rendering artist
Kuba Pietrzak - Sound Design
Michal Misinski - Supervisior
Piotr Bialousz - Additional CG Artist
Tomasz Dyrdula - CG Artist
SAN DIEGO CREW
Tim Tadder - Photographer
Dahlia Snyder - Shoot Producer
Mark Peery - Tim Tadder Assistant
Taylor Abeel - Tim Tadder Assistant
Kevin Joelson - Behind the Scenes Photography
Rebecca Joelson - Behind the Scenes Photography
Natalie Bohlin - Hair and Makeup Artist
Christine "IDiivil" Adams - Talent
Fizah Rahim - Photographer
Rezaliando - Photographer
Our Family and Friends
Bahi JD - Advisor
Kaz Oomori - Cultural Design Consultant
Ryan Hawkins - Additional 3D modeling
Tomasz Dyrdula - CG Artist
Vitaly Bulgarov - 3D asset contributor
I was hired on by Imaginary forces as a freelance art director/designer to help with the look and vision of the opening title sequence to the show Person of Interest. Here is the final product and below a link to some of the actual working photoshop design frames.