This demo was shot for Woodrow J. Hinton III in preparation for a Documentary, him and I are currently filming.
This was a great exercise for me to fully get a grasp of the actual process of making an illustration.
I filmed Woody over the coarse of 6 days. The Illustration approximately took 24hrs to complete. The convenient thing about shooting this demo was Woody lives 15 mins away from my home. So the access and availability to film was a fantastic advantage.
I'd like to thank Woody and his Family for letting me take over their lives for a bit while filming.
And I'd also like to thank Billy Alletzhauser for laying down an awesome score for us.
This is a self-initiated illustration celebrating Journey, a downloadable PS3 game. The game is unique in that it often puts two players together, encouraging them to work together to achieve common goals. The over-arching goal is to reach a mountain top, here represented by the two scarves meeting above the the characters at the center of the composition.
"It was a dark time in a long, drawn-out war. Afghanistan was festering with resentment. The Pentagon brass were desperate. It was the kind of last-ditch moment when authorities start throwing an era’s weirdest ideas at its most hopeless bureaucratic mistakes." Brian Calvert / Pacific Standard
Venture behind the scenes as illustrator Graham Smith creates a series of illustrations about wartime Afghanistan, for Pacific Standard magazine. This is a quick, start to finish peek into the creative process, from reading the manuscript, and sketching out the first ideas, to the final product, all done while filming the entire process - himself.