We take a look at the Morpher, a TopoGun 2.00 extension that helps you modify the reference mesh and have the modifications bounced back to the scene geometry. This way you can basically review the highpoly sculpting process after the lowpoly retopologized version was created.
Morpher can also be used for creating lowpoly versions of digitally sculpted blendshapes or for posing lowpoly geometries like their corresponding highpoly references.
The video was recorded and narrated by Cristi Prefac.
The digital sculptures shown in the video were created and shared by Andrei Bradu (andreibradu.carbonmade.com) and by Sorin Lupu (sorinlupu.com).
You can learn more about TopoGun at topogun.com.
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How to Resurfacing A Mesh In Maya. Rebuilding hi res topology.