Rig made for a tv mini series.
Set up of various expression to drive the procedural walking.
Each leg has its own procedural expression, so the local distances during walking are correctly evaluated for each leg.
A very quick tutorial to show a technique to achieve controllers stick on mesh just like seen in Pixar Presto presentations.
Very fast as based only on wraps (of lowpoly meshes) and blendshapes. If you don't want to use wraps, you can use a script to connect the position of closest vertices between target mesh and the wrapped mesh.
You can use follicles or rivets to stick the transform on the surface and script jobs to emphasize the control's color when selected.
It's my very first tutorial where talking, apologize for my English.