Here is some footage of the game we were making at Dry Ice Studios. All footage is pre-alpha and unfortunately development was cancelled by the publisher. There were a lot of challenges to overcome during development and we learned a lot during the process. This was our first game and development begun in December 2011 (basically 2012!) and terminated at the end of March 2013.
A 2D animated combat mockup showing one potential way of bringing down a hunter gatherer Dishredder. This is a gameplay concept and does not represent the final games visual art style (which will be fully 3D) - Art, animation, sound and music by James McWilliams