1. Join our mailing-list : schoolofmotion.com/newsletter/
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    CORRECTION: CYRIAK IS BRITISH, NOT FRENCH!!! Why did I think he was French? Well, now I'm not sure. I blame the Hand-Fingers.

    First of all, you should all know who Cyriak is. If you've never heard of him, do yourself a favor and check out his videos:


    In this tutorial, I did my best to recreate Cyriak's hand-fingers animation, a video that has given me bad dreams ever since I saw it. There's a lot of information in this one: Keying tips, tracking techniques, workflows for trying to blend images together in a natural way. After going through this, I have an even greater appreciation for Cyriak and his work. The way he uses After Effects is 100% unique and really quite brilliant. I hope you all enjoy this one!

    Hand Fingers: youtube.com/watch?v=TR_8SDNQ0ks

    As always, questions / comments are welcome. Sign up for the SOM mailing list for the latest news, tutorials, and discounts on all SOM products. Everyone who signs up gets some free extras, only available to members of the mailing list.


    Thanks guys!



    # vimeo.com/73353010 Uploaded 19.6K Plays 10 Comments
  2. FLOW explores a workflow experienced in a real life motion graphics & visual effects project. Artist Craig Whitaker will guest host this series along with myself and we will discuss both the "how" of getting through a project as well as the often more important, "why". We will begin at the early stages of art direction, script review and initial client requests. As we move through the project, various software techniques and choices will be explained and demonstrated – with the focus being on why each step of the project was completed in a certain fashion. Topics will include but are not limited to: art direction, addressing client demands and changes, matchmoving, when to get out of 3D, and much, much more.

    Please enjoy Part 3 where we will take a look at how I created the data flow in Cinema 4D using the 3D tracking data Craig created in Nuke in Part 2. First, we'll go over the importance of using reference images to help open the visual conversation with the client for the purpose of pinning down an approved concept and direction. Then, we'll look at some of the R&D process that helped us to arrive at a solution for how to technically achieve the data flow look and movement for the purpose of the animation. Finally, we will go over how to handle client feedback that can force you to scrap your original concept and how to stay on track to deliver on time despite large scale client changes.

    Stay tuned for Part 04 where Craig will cover how he composited my Cinema 4D render into the shots by using Nuke.

    Watch Part 1: The FLOW Project Overview

    Watch Part 2: Tracking in Nuke

    Watch Part 4: Building the Composite in Nuke
    Stay up to date with the latest Cinema 4D tutorials by signing up for the Eyedesyn newsletter: eepurl.com/CpO1n

    # vimeo.com/81055262 Uploaded 8,103 Plays 5 Comments



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