1. The techs mostly used here are Delta Mush and Skinning Converter, both were implemented.
    All this process is now reduced to one button.

    Thx for watching, all your comments are welcome

    ( Skinning Converter : vimeo.com/123883474 )

    # vimeo.com/106647863 Uploaded 21.8K Plays 38 Comments
  2. This video illustrates my prototype implementation of a pretty cool method to clean up bad deformation artifacts that was presented at SIGGRAPH 2014 by Rhythm & Hues Studios:
    http://dl.acm.org/citation.cfm?id=2614144

    Overall it's an efficient post corrector to any deformation stack. Awesome idea that deserves to be in the spotlight!

    Reference:
    Joe Mancewicz, Matt L. Derksen, and Cyrus A. Wilson. 2014. Delta mush: smoothing deformations while preserving detail. In ACM SIGGRAPH 2014 Talks (SIGGRAPH '14). ACM, New York, NY, USA, , Article 28 , 1 pages.

    # vimeo.com/103666815 Uploaded 6,321 Plays 5 Comments
  3. This is my first week testing Fabric Engine's Splice for Maya and it seems to be working great.
    After checking out some of the tutorial workshops they provide I was ready to implement something myself.

    I chose to investigate the "Delta Mush" deformer as seen in the 'Voodoo' videos, 2nd video here: http://www.fxguide.com/featured/voodoo-magic/

    The way I saw it the algorithm was a 2 step process:
    - Perform weighted discrete laplacian on the source mesh and store the deltas in tangent space.
    - Perform weighted discrete laplacian on the deformed mesh and apply the stored deltas in tangent space.

    Note that the skinning/deformation is by no means trying to represent an anatomically correct deformation. This way you can see the results from the Delta Mush much better. :) The biggest difference you'll see is that there's no more extreme stretching.

    For more information about Fabric Engine:
    http://fabricengine.com/

    For more information about animation studio Colorbleed and our research:
    http://www.colorbleed.nl/

    # vimeo.com/103717638 Uploaded 5,428 Plays 10 Comments
  4. My first deformer. Done in Maya using Fabric Splice.
    More information on http://www.robotsquids.blogspot.com

    The model is downloaded from http://www.hippydrome.com

    # vimeo.com/104248880 Uploaded 5,825 Plays 15 Comments
  5. RUIN - An animated short set in a post-apocalyptic universe. It's only a tiny sliver of a much larger story. Thankfully, it's now set up at 20th Century Fox to become a full length feature.

    Check out our new Facebook Fan Page at http://www.facebook.com/ruinfilm

    # vimeo.com/38591304 Uploaded 2M Plays 729 Comments

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Fuxi Chen

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