There are several methods to morph Splines in C4D. One is to use
the cloner object set to blend mode together with a Plain Effector,
which blends between given objects.
But in order to stay parametric and have a smooth transition with your
Spline-Objects you have to retopologize them. This is where MoSpline comes in.
It helps you to reinterpret your Spline-Objects. This shows only the basics
of the technique. It gets a little bit complicated if you want to morph
for example Text-Splines where one consists of several Spline Segments.
(9 for example). Also the order of the Spline-Points plays a crucial
role while morphing. But this should give you a good start on
experimenting yourself. (no audio)
In the latest learn. training title from helloluxx, Marijn Raeven covers a variety of techniques for building a natural environment in Cinema 4D. Utilising the Laubwerk Plant Kit Freebie to generate the trees, Marijn also covers various methods for creating terrain, foliage, rocks and water. Alongside the construction and distribution of your models throughout the scene, there are detailed instructions on developing materials, shaders, lighting and rendering techniques to ensure you achieve strikingly realistic results.
Marijn has animated the first few shots of this introductory video so that you may see another aspect of just how beautiful your end results could be, however please note that animation is not included as part of this training title.
In this tutorial I'll be sharing some quick tips to help you be a better animator in Cinema 4D. For those of you coming from After Effects, I'll relate some of the important animation techniques you probably use very often in After Effects and how they can be done in Cinema 4D.
Topics covered in this tutorial are:
Gimbal Lock: What It Is & How to Avoid It
Align to Path Tag
Creating "Roving Keyframes" with the Constant Velocity Function
How to Loop/Repeat a Set of Keyframes
Hopefully after watching these quick tips, it'll help you be a better animator in your day to day workflow!
In this tutorial I'll be covering one of the most overlooked features for organization and viewport speed optimization in Cinema 4D...LAYERS! If you've never worked with them before, you will do yourself a disservice to not watch this and learn how much it can improve your workflow! I'll go over the basics of layers, how to add objects to layers, and then break down all of the aspects of each layer and how you can use it to your advantage and optimize your viewport speed to the fullest!
I was once someone who was ignorant of layers and never used them...man am I glad I learned about them! Without Layers, some of my projects would be just plain unworkable because of how bogged downCinema 4D's viewport got.
In this tutorial I'll be covering a bunch of helpful functions, features, and shortcut keys to enable you to be more efficient when animating and working in the timeline in Cinema 4D. A few of the topics that are covered in this tutorial are:
• Show and Hide menus to isolate object animation tracks
• Timeline Link View Options
• Folding Options
• Using View Filters to Show/Hide Specific Types of Animation Tracks
• Using the F-Curve Mode
• Numerous useful keyboard shortcuts
These are some of the features I use everyday that streamline my workflow and increase my productivity and I feel are important for any level of Cinema 4D artist to know!