We stood on the ice dunes of the glaciers of Alaska in the midst of a snowy winter. Trekking the slopes of another planet had been on our list for a long time. The silence and majesty of the mountains surrounding us, the bluest ice we had ever seen and the steady rush of ice turned to water. How did we get here? We met Rick by chance on a rainy road in Seward, Alaska. He had a worn work jacket, a great white beard and the friendliest demeanor two travelers could ask for. He turned out to be the skeleton key to the locked treasure that was our way into Exit Glacier. We had the entire ice field to ourselves. And a sole chance to tell its story. So we took it.
Created by: Raphael Rogers, Kristin Gerhart, Paul Rennick
Featuring: Rick Brown
Music: Luke Atencio - City of Dust
Check out photos here: instagram.com/thisfatefulhour
Email us here: email@example.com
Our website: weareaura.net
Expo 2015 S.p.A. asked DensityDesign to work on the Expo themes and generate a visualization able to communicate the complexity stemming from the relationship between food production and consumption; social and environmental concerns; technological and sustainability issues. The visualization should be also aimed at generating interest, while helping to explain the context and impact of the themes, rather than a pure analytical visual tool.
This time DensityDesign, much more than in other projects, was involved in the content organization process too: Expo strongly needed a deep reorganization of the themes to be able to make sense of their complexity.
Indie Game: The Movie is a feature documentary about video games, their creators and the craft. The film follows the dramatic journeys of video game developers as they create and release their games to the world.
The film is about making video games, but at its core, it's about the creative process, and exposing yourself through your work.
This project is based on a 3D-scan technique, which allows me to reproduce an image of my own body as a 3D object in a software. It is possible to view this object not just from outside, but also from the inside as a negative as well, which creates abstract shapes.
The colouration was generated with the help of colour data I took from a real picture.
The film reflects the invisible inner world of an individual, which owns a small universe in itself, created by experiences and feelings - as well in the digital world as in real life. We try to express ourselves and approach our world another being, but still, nobody can see in our souls entirely.
For me, the process of scanning is a very important part of this work itself.
The idea of digitising a body and hence the creation and deformation of its computer generated self, reflects the digital world we live in today. We create an alternative world, in which everybody can be what they want to be. In some way, it resembles to an act of creation.
We never stop building more worlds for ourselves, even though there are already various ones encircling us, that we don't even understand yet.
Each universe encloses another, which creates a new one, and the world next to us still seems far away. And so we look into infinity again, which inevitably surrounds us.