1. This reel contains my some experimental procedural and simulation animations finished in this summer.
    1: fractures , pyro fire and smoke simulation, mantra rendering
    2:procedural animation, procedural modeling, mantra rendering
    3:image data processing
    4:fractures animation, dust and smoke simulation, mantra rendering
    5:flocking simulation using VEX to write Sop nodes in Dop network
    6:using spring node in sop to fake cloth effects, mantra rendering
    7:rigid simulation, Spring and Pin
    8:procedural animation, mantra rendering
    9: procedural animation, pyro smoke simulation, mantra rendering

    # vimeo.com/102249869 Uploaded 2,468 Plays 7 Comments
  2. made with Houdini and Flowline (Godzilla)

    # vimeo.com/106355765 Uploaded 6,149 Plays 18 Comments
  3. A compilation of my latest work as a visual effects artist. I am based in Los Angeles and use 3D and 2D software such as Houdini, Maya, and Nuke. Below is a breakdown of the client, project, and role I played in completing the vfx shot.

    Project: Call of Duty Ghosts: Extinction, Episode 4
    Role: Rocket launch simulation, volumetric lighting and rendering, flocking simulation

    Project: Gatorade: Fierce
    Role: Liquid simulation, developed simulation rig for other artists, pitched original lighting and rendering look

    Project: Coke: International Space Station, 2014 Olympics
    Role: Lead 3D artist, liquid simulation, lighting and rendering, developed simulation rig for other artists

    Project: Playstation 4: Greatness Awaits
    Role: Building demolition FX, simulation of smoke and debris, lighting and rendering of smoke and debris

    Project: Playstation 4: Greatness Awaits
    Role: Mortar hits, simulation and rendering of smoke, dust, and debris.

    Project: Harry Potter and the Deathly Hallows, Part 2
    Role: Simulation of willow leaves flying away from the tree, lighting and rendering of the flocking simulation

    Project: Harry Potter and the Deathly Hallows, Part 2
    Role: Tunnel / trail effect, simulation, lighting and rendering

    Project: Harry Potter and the Deathly Hallows, Part 2
    Role: Magic smoke, simulation, lighting and rendering

    Project: Mercedes: Soul, 2013 Superbowl
    Role: Smoke simulation, lighting and rendering

    Project: Mercedes: Soul, 2013 Superbowl
    Role: Dissolve effect, simulation, lighting and rendering

    Project: Activision: Call of Duty Ghosts
    Role: Water droplet and splash simulation, smoke simulation on water, wax in water goal formation

    Project: Activision: Call of Duty Ghosts
    Role: Cloth simulation, smoke simulation, lighting and rendering of fx elements

    Project: Activision: Call of Duty Ghosts
    Role: Mist simulation and rendering, base setup for cube ocean

    Project: Activision: Call of Duty Ghosts
    Role: Skull cloud and vortex simulation, lighting and rendering, surrounding clouds in the closeup

    Project: Activision: Call of Duty Ghosts
    Role: Anti-aircraft flack explosions, smoke columns, dust vortex, volumetric lighting and rendering

    Project: Activision: Call of Duty Ghosts
    Role: Explosions, anti-aircraft flack, muzzle flashes, simulation, lighting and rendering

    Project: Gatorade: Fierce
    Role: FX breakdown, final render, simulated particles, rendered fluid mesh

    Project: Call of Duty Ghosts: Extinction, Episode 4
    Role: FX breakdown, rocket launch simulation, volumetric lighting and rendering

    Project: Call of Duty Ghosts: Extinction, Episode 4
    Role: FX breakdown, rocket launch simulation, volumetric lighting and rendering, flocking simulation

    # vimeo.com/105434935 Uploaded 7,814 Plays 26 Comments

VFX inspiration

Dimbom

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