Deep Compositing was introduced in NUKEX 6.3. Here Robin Hollander takes us through Weta Digital's ground breaking use of the technology on Rise of the Planet of the Apes. If you're a bit confused about the benefits of Deep Compositing, this video shows them very clearly. It will leave you itching to get cracking with it on your next project!
Producer: Martyn Eales
Project Manager: Robert Södergren
Animation: Kristian Ström
Concept/Modeling: Joel Sundberg
Modeling: Peter Cooke
Lighting: Linus Gustafsson
Simulation: Fredrik Brännbacka
Compositing: Kristian Livén
Sound design: Christian Schaaning
I have created a tool for Autodesk Maya, namely SpeedChurch, able to procedurally generate Gothic architecture. SpeedChurch 0.2, currently in development, is an ICE compound for Autodesk Softimage, which will eventually have the same functionality as the Maya tool.
In this tip Tim Clapham from helloluxx shows you how to make instant molecules using X-Particles, with a couple of variations for the approach, Tim shows how quick and easy it is to get up and running with X-Particles and also gives you a quick glimpse of the XP Trail object (which is like Tracer on steroids).