Discover the best way to bring procedural tools into Autodesk Maya and Autodesk 3DS Max. Build digital assets in Houdini then open them up in their favorite app while the Houdini Engine plug-ins run under-the-hood to deliver game-ready content.
an exercise from bullet simulation
The script (modifier) for creating holes from the vertices.
Download (Lite Version): http://bodyulcg.com/scripts/create-holes/
Donald Brink makes functional art; surfboards you could hang on a wall. He would rather see them ridden though.
How to, Steps and stages in building this board blog.
Music by Adam Taylor musicbed.com/artists/a-taylor/30287
Crowd dynamics test using Miarmy for Maya.
Shows the new servo force feature which allows struggling animation once the agent has become dynamic
Rendered with Arnold
More stuff from “:)”
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