1. Discover the best way to bring procedural tools into Autodesk Maya and Autodesk 3DS Max. Build digital assets in Houdini then open them up in their favorite app while the Houdini Engine plug-ins run under-the-hood to deliver game-ready content.

    # vimeo.com/262842928 Uploaded 4,646 Plays 0 Comments
  2. an exercise from bullet simulation

    # vimeo.com/260240285 Uploaded 26 Plays 0 Comments
  3. The script (modifier) for creating holes from the vertices.
    Download (Lite Version): http://bodyulcg.com/scripts/create-holes/

    # vimeo.com/127978249 Uploaded 37K Plays 15 Comments
  4. Donald Brink makes functional art; surfboards you could hang on a wall. He would rather see them ridden though.

    How to, Steps and stages in building this board blog.
    brinksurf.com/blog/2015/6/30/the-story-behind-the-story-board

    mattgahan.com

    Music by Adam Taylor musicbed.com/artists/a-taylor/30287

    # vimeo.com/113463529 Uploaded
  5. Crowd dynamics test using Miarmy for Maya.
    Shows the new servo force feature which allows struggling animation once the agent has become dynamic

    Rendered with Arnold

    # vimeo.com/109169719 Uploaded 2.9M Plays 232 Comments

:)

pipegonzarpo

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