This project is intended to show how load times and bad informational management can lead to breakdowns in the quality of the story and user immersion.
The FFX HD port to PS3 was problematic as the original PS2 version was designed to run off of a spinning DVD, the PS3 was under bluray and HDD loading. The game's engine was not compensated thusly.
All of the graphic improvement go to waste as the characters are reduced to what seem like children play a game of red light - green light. In 2014, "loading" should not be a word that appears on screen.
In this edit, I cut between each camera change climatically instead of by memory constraints. I also ditched the HD textures in exchange for Cell shading.