I faux extended the Traer Physics particle class to allow for boundary detection and bouncing, put 4000 of the fellas in a box and when they were near enough to the bottom of the box I added vertical velocity based on the amplitude of the audio.
Loosely inspired by some of the techniques of audio visualization used in Cymatics.
1. Rewrite the interpolation script of RF4 for multi-frames interpolation in render farm.
2. The source was interpolated from abt 140,000 to abt 700,000 particles on Linux box using 2 cores and 15% 8GB ram. There were four particle layers generated.
3. By merging four interpolated particle layers (abt 2,800,000 particles), the result of meshing becomes more plentiful.
4. It's a pity that the result of interpolation is not as well (more real) as merging several simulated particle layers. It might be worth to develope a better way of interpolation to seek for better results.
I have enjoyed watching quite a few of the TrapCode Particular videos and wanted to see if I could create a similar effect in Blender. This video is a compilation of various experiments I have done. Everything was done in Blender.
The song is "Flocon" by Silence, availabe at Jamendo (http://www.jamendo.com/en/album/395).
You can download all of the Blender files for this project at https://onedrive.live.com/embed?cid=C0FF37B8A3617BDE&resid=C0FF37B8A3617BDE%211020&authkey=AF2yZBw7gtbNSZQ
The zip file includes a text file with a description of some of the techniques used, to help out those interested in learning it.
These are a series of experiments created in Cinema 4D using Thinking Particles, L-Systems and the UberTracer plug-in.
I created an Xpresso tool called the PolyStepper for the effect at 0:36. You can view a tutorial and download the tool from here: vimeo.com/45009976
I've also created a couple of Thinking Particle tools for the effect at 0:15 called Gridify and tool for the effect at 0:32 called Spiralator. You can view the tutorial and down here: vimeo.com/simonrussell/gridify