The two light-motion installations revolver and spin were installed on the 2nd floor of Wood Street Galleries for Gilje´s second solo show at the gallery. The gallery walls were black, and two rooms with half transparent walls were built for the installations so the installations could be experienced both from the inside and outside of those rooms.
On the third floor Gilje presented the new installation flimmer vimeo.com/126889687
Flexibility, concentration, speed and thrill. Being in an agent/ spy movie’s indispensable Laser Room caused all these actions. We’ve actualised the space where the agents passes through the lasers to reach the precious goal at the end of the room !
We’ve set a 7.3x2.5x2.5 m modular construction. Therefore we construct the playground in 2 hours to wherever we want. We made the experience design using 200 mW green lasers. We connected the laser network to the circuit managed by Arduino Mega. We set security cams and set in some smoke to make the players work easier. Although it is fun for the players to play we’ve set a compelling parcour for them.
We set an automatic security system for 200mW lasers that may scratch the eye retina and may burn the skin. Whenever the player touches the lasers, the system turns off automatically, the lights are on and the alarms get activated. Players are expected to be speedy and nimble in a 3 min time period.
‘Temporary Immersive Environment Experiments’ is a research on audio/visual installations by using the state called immersion which is the state of consciousness where an immersant’s awareness of physical self is transformed by being surrounded in an engrossing environment; often artificial, creating a perception of presence in a non-physical world.
In this particular edition, the poetics of light bending is explored. Inspired by Issac Newton’s experiments with light, this installation bends laser light in unpredictable angles to create a architectural light + sound scape. ‘Liminality’ is chosen as a concept in this project,a radical effort to deconstruct the framework of this illusory space and transgress the normal boundaries of the viewing experience to set out to transform the conventional flat cinema projection screen into a three dimensional kinetic and architectonic space of visualisation.
Light is the major element in the experiment, used to blur and interconnect the boundaries between the two realms actual/fictional and physical/virtual. It signifies the threshold between the simulacrum space created by the projection technology, and the physical space where the viewer stands. The experiments will discuss the inherent spatial qualities of immersive virtual environments and their effect on the embodied person. Through the presented framework, the experiments intends to question the relativity of perception and how it informs the apprehension of our surroundings. Rather than approaching the medium as a means of escape into some disembodied techno-utopian fantasy, projects sees itself as a means of return, i.e. facilitating a temporary release from our habitual perceptions and culturally biased assumptions about being in the world, to enable us, however momentarily, to perceive ourselves and the world around us freshly.
Collaboration with Kian-Peng Ong (aka Bin)
Music : Xerrox Tek Part 1 - Alva Noto (Xerrox Vol. 2)