1. Process -
    Artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data. These structures where then developed (made planar) in order for them to be printed two dimensionally.

    This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with relative accuracy. In effect the form exists in digital and analogue spaces simultaneously.

    The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor actuators become cheaper.

    - David Hall

    This is the work from David Hall's studio class in IDAS Hongik.
    2010.10.29 - 2010.11.11 At the corner gallery, Samchung Dong, Seoul, Korea.

    Part2 Video
    vimeo.com/16964831

    Process
    vimeo.com/17486282

    Origin movie source
    vimeo.com/16366170

    # vimeo.com/16580239 Uploaded 30.7K Plays 9 Comments
  2. Architecture: Winestein Vaadia Architects

    Music: 16 Bit - Texaco

    2011

    # vimeo.com/24506451 Uploaded 298K Plays 25 Comments
  3. This short film is intended to encourage a creative audience to seek out Kevin Slavin’s talk Those Algorithms Which Govern Our Lives. It employs an effect which takes place in Google Earth when its 3D street photography and 2D satellite imagery don’t register correctly. This glitch is applied as a metaphor for the way that our 21st century supercities are physically changing to suit the needs of computer algorithms rather than human employees.

    # vimeo.com/49450419 Uploaded 33.6K Plays 26 Comments
  4. Digital Grotesque is the first fully immersive, solid, human-scale, enclosed structure that is entirely 3D printed out of sand. This structure, measuring 16 square meters, is materialized with details at the threshold of human perception. Every aspect of this architecture is composed by custom-designed algorithms.

    Please visit digital-grotesque.com for a further description.

    Architects:
    Michael Hansmeyer
    Benjamin Dillenburger

    Partners and Sponsors:
    • Chair for CAAD, Prof. Hovestadt, ETH Zurich
    • Department of Architecture, ETH Zurich
    • voxeljet AG
    • FRAC Centre
    • Strobel Quarzsand GmbH
    • Pro Helvetia

    Research for the Digital Grotesque project was carried out at the Chair for CAAD at the Swiss Federal Institute of Technology (ETH) in Zurich. All components were printed by voxeljet AG. The first part of Digital Grotesque is a commission by FRAC Centre for its permanent collection.

    Fabrication Team:
    Maria Smigielska, Miro Eichelberger, Yuko Ishizu, Jeanne Wellinger, Tihomir Janjusevic, Nicolás Miranda Turu, Evi Xexaki, Akihiko Tanigaito

    Video & Photo:
    Demetris Shammas, Achilleas Xydis

    Music:
    "Flicker" by Origamibiro (origamibiro.com)

    # vimeo.com/74350367 Uploaded
  5. Innovations in architecture & design at MIT.

    I was lucky enough to be asked to film a documentary about MIT’s Architecture Program. They are making some incredible advances in the realms of architecture and design that will hopefully push towards a more beautiful and functional living spaces.

    Client: Massachusetts Institute of Technology
    MIT Producer: Skylar Tibbits / S JET
    Film Producer: Chris Jennings / MINDER

    Canon 5DMkII
    Canon 50mm 1.2
    Canon 24mm 1.4
    Zeiss 100mm Macro 2.0

    # vimeo.com/47845783 Uploaded 257K Plays 57 Comments

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