OPENEYE is an ambient media facade concept, based on a repetitive element for day and artificial light usage.
In its basic construction the single element of the OPENEYE structure consists of a flexible frame, a wire rope hoist driven by an electric motor, four separately controllable light sources and an elastic, translucent fabric cover. Assembled to a structure, the form as well as the appearance features visual dynamization and interactive functionality of architecture by kinetic movement and animated illumination.
In contrast to most currently existing media facades, the concept uses a reduced presentability of its visuals through low resolution, with the aim to create a medium "Piano" – a communication in a moderate, sensitive speed, away from specifically advertising contents. The creative key aspect of the OPENEYE´s lighting is to operate based on natural effects. It uses the biological and psychological effects of regulated illumination in terms of their positive, stimulating effect on the human organism, in order to improve well-being and quality of life.
The variation of the elements aperture allows the regulation of the light incidence inside the room at day, as well as the play of light and shadow patterns. At darkness the structure additionally becomes versatile variable in its combination with artificial lighting, allowing different atmospheres, structures and motions of space.
research project, 2011
concept & design by Florian Licht
In a near future heavily influenced by the imminent boom of the Indian subcontinent, an emerging technology and economic superpower a new digital city has developed. The film follows a group of young children as they play a game of hide and seek (Chupan Chupai) in the bustling streets of this smart city. Through their play the children discover how to hack the city, opening up a cavernous network of hidden and forgotten spaces, behind the scenes of everyday streets.
The narrative of piece focuses on how the children interact with their built environment, we explore the smart city through the device of the classic children's game. The design of the future city fuses technology and built matter as one programmable environment. Using gestures and signs as a language, the project takes the concept of gesture based control to the level where we can interact and control all elements of the built environment, creating a symbiosis between technology and the city. The film splits the physical architecture of the city into two categories; the synthesised lived in city, and its organic wild undergrowth.
The project was shot on location in India and uses a mixture of animation and visual effects to embellish the design of the city and locations that are pictured.
Based on a short story by Tim Maly
Directed by FACTORY FIFTEEN
Produced by Liam Young
Filmed on location in India by
Indian Producer – Tushar Prakash
Composer – Mark Sayfritz
Sound Design – Ana Roman
Fixer – Harry Singh
Maya – Noshine Banu
Aya – Shahine Banu
Amit – Mustaraf Khan
Guardian to cast – Rafique Mohammad (Pamna)
Post- Production by Factory Fifteen
VFX / 3D ARTISTS / COMPOSITING
Foster Care India
Lisbon Architecture Trienale 2013