New Technology 2015

  1. We are currently living in times of great transformation. We have over the last couple of decade seen the Internet become the most powerful disrupting force in the world, connecting everyone and transforming businesses. Now everyday objects - things we use are getting smart with sensors and software. And they are connecting. What does this mean?

    In this lecture we explore the Internet of Things, IoT.

    # vimeo.com/123669856 Uploaded
  2. Games are powerful. People can spend a lot of time playing games. Games are also great motivators. People do things that don´t even like, if they feel like they are playing game. Gamififcation is the use of game mechanics to motivate people to do stuff they generally would not do.

    Playing can also be very good of your brain and give you useful skills. In this lecture we explore some of the elements of gamification and why you should don´t worry about playing computer games.

    # vimeo.com/123463590 Uploaded
  3. The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.

    he Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.

    In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.

    # vimeo.com/123034875 Uploaded
  4. The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.

    he Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.

    In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.

    # vimeo.com/123021565 Uploaded
  5. With the Internet and social networks, some new business models have emerged. Consider Flickr. Anybody can sign up and use the service for free. Only a fraction of the users get pro account and pay. How can Flickr make money on that? It turns out that services like this can.

    Many businesses make money by giving things away. How can that possibly work? The music business has suffered severely with digital distribution of content. Should musicians put all there songs on YouTube? What is the future business model for music?

    In this lecture we look at new business models, include the business of free.

    # vimeo.com/122905553 Uploaded

New Technology 2015

Ólafur Andri Ragnarsson PRO

Welcome to the New Technology course 2015 channel!

The objective of this course is to look at innovations and technology trends, learn from history, and using theories of innovations to see lessons and try to see patterns so we can evaluate new technology…


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Welcome to the New Technology course 2015 channel!

The objective of this course is to look at innovations and technology trends, learn from history, and using theories of innovations to see lessons and try to see patterns so we can evaluate new technology currently emerging and interpret the impact.

In the course we look at how to keep up to date on technology trends. In particular we will look at communications, wireless devices, mobile phones and the TV, home appliances, the Internet and other consumer devices. Many of common devices are changing and taking on new roles. The course will discuss what future trends will emerge, which standards and companies will be successful, and the effects that the technology will have on society.
As a term project, students will perform research and write a research paper on technology, the possibilities and effect on society.

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