The SciFi Design Intelligence Workshop is a compelling, unique approach to innovation that we use at Singularity University. This workshop provides teams with an informed vision for future products, services, and experiences in a novel format. In this workshop, we begin with the end in mind and define a variety of compelling futures, based on everything we know about accelerating technologies and trends and how they could shape your (future) industry.
We convene creative collaborators like science fiction writers, illustrators, designers, technologists, and futurists to create new ideas and bring new worlds to life where these ideas will, should, or may exist. Then we work backward to develop roadmaps for new products, services, and business models.
A collaboration between Self-Assembly Lab + Christophe Guberan + Steelcase
In collaboration with Steelcase, we are presenting a new experimental process called Rapid Liquid Printing, a breakthrough 3D printing technology. Rapid Liquid Printing physically draws in 3D space within a gel suspension, and enables the creation of large scale, customized products made of real-world materials. Compared with other techniques we believe this is the first development to combine industrial materials with extremely fast print speeds in a precisely controlled process to yield large-scale products.
3D printing hasn’t taken off as a mainstream manufacturing process for three main reasons: 1) it’s too slow compared to conventional processes like injection molding, casting, milling, etc. 2) it’s limited by scale – although it’s good for creating small components, it’s not possible to produce large scale objects 3) the materials are typically low-quality compared to industrial materials. Rapid Liquid Printing addresses all of these limitations: it is incredibly fast (producing structures in a matter of minutes), designed for large scale products (you can print an entire piece of furniture) and uses real-world, industrial-grade materials.
Self-Assembly Lab Team:
Kate Hajash, Bjorn Sparrman, Mattis Koh, Schendy Kernizan, Jared Laucks & Skylar Tibbits
In collaboration with Christophe Guberan
Yuka Hiyoshi, Rob Poel, Markus McKenna, Paul Noll, Sharon Tracy, Edward Vander Bilt, Chris Norman & Charlie Forslund
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media. If you are interested in supporting the project, sponsoring the next work or would like to find out more, please send a hello to email@example.com
What if we could change our view of the world with the flick of a switch? 'Song of the Machine' explores the possibilities of a new, modified – even enhanced – vision, where users can tune into streams of information and electromagnetic vistas currently outside of human vision.
This film is a part of an ongoing collaboration between Superflux and neuroscientist Dr. Patrick Degenaar, whose pioneering work in optogenetic retinal prostheses aims to bring back sight to the blind.
Unlike the implants and electrodes used to achieve bionic vision, this science modifies the human body genetically from within. First, a virus is used to infect the degenerate eye with a light-sensitive protein, altering the biological capabilities of the subject. Then, the new biological capabilities are augmented with wearable (opto)electronics, which, by mimicking the eye's neural song, establish a direct optical link to the brain. It's as if the virus gives the body ears to hear the song of the machine, allowing it to sing the world into being.
The full project story is on the Superflux Blog: http://superflux.in/blog/song-of-the-machine-in-depth
Sport and data have been connected over the centuries—giving us a means of telling how high, how far or how fast our heroes perform. With the spread of technology deeper into sport in recent years, data has become increasingly central to how sport economies work, allowing us to measure athletes’ capabilities, analyse minute movements, and classify every element of every action, breaking often fluid movement of individuals and teams into formulae to be parsed, understood and optimised. As a global game, football is now at the forefront of this technological immersion, and we increasingly see it through the lens of objective knowledge.
In Winning Formula, we investigate this evolution through narrative and design fiction, highlighting the implications of this intensifying relationship between data and football. The project touches on more easily seen aspects of performance analytics, and new ways to depict and consume football in media, but also explores near-future possibilities hiding just below the surface, such as data manipulation as a kind of doping, the impacts of high-frequency sport betting, or politics related to data-based services like media, measurement and reporting.
The results of our exploration can be experienced through several tools: a large-scale illustration mapping the complex web of production and consumption of data in football, videos and interactive application to demonstrating emerging capabilities of joining data and media, and a fictional newspaper that comes to you from 2018, putting a possible day in the future of data and sport in your hands.
Winning formula was presented at the 2014 FutureEverything Festival. It is a Near Future Laboratory project commissioned and produced by FutureEverything, National Football Museum, Centre for Contemporary Culture Barcelona – CCCB, and Fundación Telefónica. Supported by ECAS, a European Commission Culture Fund project and MEDIAPRO.