In this video I show you how to create a "brush in the air" effect.
All you have to do is create a landscape object (or object with a lot of polygons), add "spline wrap" deformer as a child and then create a spline. This spline is gonna be our shape created with the brush effect.
This is a bit of everything, most of it is from end of 2013 to jan 2014
some rnd and final sim of gold blood for the clip phantogram : black out days by Evan Spencer Brace : vimeo.com/89770638
some early rnd for the last game cinematic by unit image before production started, the crew launch trailer (2nd CG trailer) : youtube.com/watch?v=LVDUbfdfBPk vimeo.com/113380717
and some other tests and stuff. There is a lot of things that didn't work at all, but I think that's interesting also to show them.