This intermediate level video is SILENT since it is designed for use in the classroom. It uses a combination of face-by-face coloring and UV painting. The UV painting is done directly on the model in the 3D window rather than on the flat UV image. It also demonstrates the mirror and subsurf modifiers. It doesn't demonstrate the 'Face Selection masking for Painting' option which is useful to select the faces that are to receive paint while UV painting i.e. to stop paint going onto neighboring faces. The video uses Blender 2.69.
For success with UV unwrapping in Cycles, be sure to:
- Create a new image in the UV editor window
- In Edit mode and with all faces selected, unwrap the selected faces onto the UV image - you can choose Smart UV Project if you plan to paint only directly in the 3D view rather than on the UV image.
- Add a new material to the object
- Set the material's colour to 'Image Texture'
- Select the UV Image you created
- Know that you can assign the UV mapped material to certain faces of the object and assign standard (uniform) colours to other faces.
- Know that you must save your UV image with your Blend file as a separate file or you can pack the image into the Blend file. Either way, if the UV image changes you need to save again or pack again. If you don't save or pack your image you will lose it.