This tutorial started as part of a "how'd they make that?" livestream but seemed fun enough to evolve into a full fledged tutorial. Inspired by CROWD studio's amazing animation for the ADC 93rd Annual Awards of Art.
In this tutorial I'll first show you some techniques for making a single volume mesh in the shape of a cluster of crystals or minerals. Robust clean models can be made this way using some tricks with dynamics, poly reduction, and the new bevel deformer.