1. This short video demonstrates the basic principle of applying a HDRI image to light a scene within 3DS Max.

    Please note that I had forgotten to change the mapping type for the instanced HDRI material, on BB you can see the fix for that.

    # vimeo.com/85699525 Uploaded 835 Plays 0 Comments

Lighting & Texturing for Games

Jermaine Benjamin Dale Bruce

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