This is an introductory walkthrough of the PaintFX system as it relates to a tree. Once you know where to look and how to get started, PaintFX can be a powerful tool to allow you to populate a scene with a variety of foliage and other objects. The wealth of adjustments can be overwhelming, however I try to point out the ones most useful and how they impact the model. This is less of a tutorial and much more of a tour of the settings, however I feel this can be very useful information.
How to take advantage of the "not so well known" Color Remap option inside of Maya. It's an automated node setup in most of the 2d texture nodes and it is a big time saver for me. Hopefully you can find it useful too.
Finally in part 3 we look a bit closer at manipulating the blend colors node using procedural noise driven by a more controllable raster image. This is very useful for blending two types of textures across large spaces without resorting to massive texture sizes.