1. Rush Boxing: Inspired Gaming Group Ltd.

    Software pipeline: Zbrush, MudBox, Maya, Motion Builder, Arnold, Nuke.

    My contribution: Rigging, Dynamic/Simulation, Crowd, Lighting/Shading/compositing pipeline.
    Average render time was three and a half minute per frame. 2176 shots rendered: varying lengths, ranging from 5 to 30 seconds.

    # vimeo.com/186295662 Uploaded 17.8K Plays 6 Comments
  2. A little particle flow data op I created. You can download it here: hanhanxue.com/share/gradient-tracer-for-3ds-max/

    # vimeo.com/124701487 Uploaded 9,557 Plays 18 Comments
  3. This is a series of tests I did as part of the amazing project which I worked as FXTD during August.

    # vimeo.com/77254701 Uploaded 1,829 Plays 6 Comments
  4. # vimeo.com/120716696 Uploaded
  5. Showcasing the new Crown Daemon

    # vimeo.com/118504422 Uploaded

Fluid Sim


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