Rush Boxing: Inspired Gaming Group Ltd.
Software pipeline: Zbrush, MudBox, Maya, Motion Builder, Arnold, Nuke.
My contribution: Rigging, Dynamic/Simulation, Crowd, Lighting/Shading/compositing pipeline.
Average render time was three and a half minute per frame. 2176 shots rendered: varying lengths, ranging from 5 to 30 seconds.
A little particle flow data op I created. You can download it here: hanhanxue.com/share/gradient-tracer-for-3ds-max/
This is a series of tests I did as part of the amazing project which I worked as FXTD during August.
Showcasing the new Crown Daemon
More stuff from “Fluid Sim”
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