In this tutorial I'm going to show you how you can use Cinema 4D and Sketch and Toon to apply the popular line art styles to your 3D objects. Sketch and Toon is a fairly deep module in C4D but I'll cover all you need to know to be able to achieve this line art style look. I'll show you everything from how to flatly texture your object to how to apply strokes to your objects and even splines. I'll also demonstrate how to use Sketch Style Tags to be able to apply specific styles and sketch materials to individual objects in your scene.
Since presenting for MAXON at NAB 2014, I've received a bunch of requests asking me to go further in depth on how I used the Cel Shader in a client spot in my presentation. In this tutorial, I'll show you just that: how to create and apply a cool, stylistic, illustrative 2D look to 3D objects in Cinema 4D. We will achieve this look by using the often overlooked Cel Shader & Spline Shader. Learning how to leverage C4D in your 2D workflow is critical when it comes to saving time creating elements and animating. If you've ever tried to make something look 3D with 2D objects, you know how painstaking it can be to sell the 3D depth using flat layers. I'll also show how you can use the Cel Shader to apply shadows to objects with 100% luminance. One final note, be sure when you render to turn up the Anti-Aliasing settings as well as using a sharper Filter than Animation; such as Cubic (Still Image) or Sync so you have nice crisp edges in your animation to sell the 2D style.
In this tutorial I'm going to show you a really cool workflow for morphing between splines using Cinema 4D. This kind of spline morphing animation is awesome for using in conjunction your 2D workflow in After Effects by applying a Cel Shader material to your splines. The nice thing about using the Cel Shader or just flat colors in the Luminance channel of your material is that when you use Cineware, these type of scenes render out super fast as a Cineware layer in After Effects because you're not doing heavy shadow or shading calculations. So to begin, I'll go over the thinking behind the method I chose and how to achieve a nice, smooth spline morph. Then, I'll show you how I build a spline that is able to be affected by effectors to morph from one spline shape to another. I'll demonstrate how to use the Inheritance Effector to achieve this morph and ways to make your morph look super sexy and bouncy! Finally, I'll show you an alternate method of using MoSplines to morph and the shortcomings of going that route.