1. Karst is virtual reality artwork that creates a liminal space in between the representational and the theatrical, the limited and the multi-dimensional, and the abstract and the real. The work is inspired by Snow Yunxue Fu's personal childhood experiences of visiting the caves in her hometown in Southwest China. The memories and the impact of those experiences are still quite vivid, where the space feels both claustrophobic and expansive. The limited edition on Sedition is video capture of the virtual reality experience from a user’s perspective inside the cave.

    The cave space embodies both aspects of natural formation and human intervention. On the one hand, the Karst caves are a display the formation of the rocks over a long period of time, much longer than any average civilization or human lifespan. The rock formations in the virtual scene are created using fluid simulation software, Realflow where water plays a natural role in sculpting the physical shapes of the caves along with the calcium accumulation over thousands of years. On the other hand, the caves are often lit up by artificial and saturated decorative lights; a decision made by the tourism department for groups of explorers to better see the breathtaking rock formations.

    In recent years, the Chinese government have found the conditions of the caves are favourable for holding big data hardware as a naturally climate-controlled environment and other safety factors. While more and more personal data is now being stored inside the mountains of Fu's hometown, the artist felt the desire to recreate her childhood memories of the caves as a digital VR environment. The experience enables people to explore the caves and bring attention into the multi-layered digital nature of our contemporary human life. The spatial sound echoes in between the natural sounds in the cave and the hypothetical operational noises of machines. The experience in the digital cave attempts to embody the concept of the Plato’s cave in the medium of virtually contracted realm, providing a contemplative environment for the visitor to wonder; walking and teleporting within the control of the wireframed virtual hands that are given to them.

    Karst is a continuation of Fu’s artistic interests in creating virtual reality pieces that explore the idea of the techno sublime, relating to Chinese and Western landscape paintings, as well as the technological culture changing the way humans live in the contemporary technological culture. Karst was created with the assistance of Arne Muraoka and Ming Rang Bai with sound by Daniel Brookman.

    # vimeo.com/288098672 Uploaded 56 Plays 0 Comments
  2. Side was installed at the Clio Art Fair in New York on March 2018.

    We have a long-term dilemma for we have a short-term body.

    # vimeo.com/261660870 Uploaded 23 Plays 0 Comments
  3. Slant is a three channel 3D Moving Image piece that was exhibited in the TRANSFER Download project at NADA New York on March 2018. Fu paints her perception of the Sublime in the Techno age in the piece Slant. The digitally simulated monochromatic abstraction and hyper-reflective liquid forms occupy the virtual pictorial space as a triptych, emerging and concealing the shifting human figures within.

    # vimeo.com/261660275 Uploaded 29 Plays 0 Comments
  4. The Chambers is a multi-channel video installation made by the Chicago based new media artist Snow Yunxue Fu. The installation is consisted of columns of digital simulated waters, storming in natural and unnatural movements. The virtual liquid moving sculptures layer with repeated intervals going back and forth. Wild yet controlled, real yet digital, providing a limited opening for the viewers to interface with the subliminal imaginary nature.

    Snow Yunxue Fu’s artwork approaches the subject of the Sublime using topographical computer rendered animation installations. She examines and interprets the world around her through digital reality, where she draws a parallel to the realms of the physical, the virtual, the metaphysical, and multi-dimensionality.

    The Chambers is shown at the Chicago Artist Coalition's Work In Progress 2017 Annual Benefit as the entrance installation.

    Editing and Install Assistants: Yuki Cong and Yue Li

    # vimeo.com/218249529 Uploaded 58 Plays 0 Comments
  5. @ the Ammerman Center for Arts and Technology

    The architectural video installation project Still finds Edwin Abbott’s novel Flatland: A Romance of Many Dimensions as a primary inspiration, a story centered on two-dimensional geometric figure, a Square who is occupying a land of flatness, but through a series of encounters with a higher dimensional being who is a sphere discovering a greater reality outside of his own limited gates of perceptions. Likewise, the virtually rendered work of Snow Yunxue Fu thrives to guide the viewers into a metaphorical higher dimensional world, where the artwork becomes necessary physical symbols for the viewer’s physical perception in relation to the greater reality, and the installation function as a port.

    # vimeo.com/157325341 Uploaded 168 Plays 0 Comments

Snow Yunxue Fu's Video Installation Show Documentations

Snow Yunxue Fu Plus

Fu's work approaches the subject of the Sublime using topographical computer rendered animation installation. Here is the collection of the documentation of her video installation work. She exams and interprets the world around her through virtual reality,…


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Fu's work approaches the subject of the Sublime using topographical computer rendered animation installation. Here is the collection of the documentation of her video installation work. She exams and interprets the world around her through virtual reality, where she draws a parallel to the realm of multi-dimensionality and the spiritual.

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