Chapters In This Edition:
=================== 00:05 - Key Features of Advanced Hyper Skinning System (AHSS) 00:09 - Updates of AHSS_v2.0 00:14 - as_SmoothNearest (A Magic In AHSS) 01:15 - Individual Skinned Joints (Supported By AHSS) 01:42 - Hyper Skinning on Horse 02:28 - Hyper Smooth In Action 03:21 - Export and Import Disc Attributes (For Huge Library Of Rigs)
The critical part in any auto skinning is Division Of Regions according to Joints. Hyper Skinning can divide the skinning regions easily and Its weighting system is unique in its nature.. Even hyper skinning has joint level control with attributes 'blendMethod' and 'blendValue'. It's hyper smooth and as_SmoothNearest options are unbeatable. After Hyper Skinning, only maya skinCluster remains. No need of additional deformers. Hyper Skinning uses Maya's default 'Smooth Bind' option. After hyper skinning rig is as light as earlier with updated skinning. And its unique algorithm, preserves volume at different regions like elbows and shoulders..