this one is pretty straight forward so I thought I did not need to waste your time with long-winded explanations.
The basic idea is to trace the clones (the red spheres in this example) and use the generated splines to feed the proximal shader which in turn is loaded in the length slot of the hair material. This way hair is grown based on the proximity of the dynamic objects and the surface plane. Pretty slick as it's all ran by the dynamics engine. You can do this with any object or keyframed animation. There's also a hair collision tag added to the spheres so they can interact with the grass underneath. Hope you can see beyond this simplified example and find something useful to take with you.
This tutorial focuses on creating dynamic letter animations. In this tutorial, you will learn how to Boole MoText with objects and create fun animations using splines and dynamics. You will learn how to loop your animation as well from within the track properties.
Add a nice chiseled look to your text in Cinema 4D with this tutorial. As I note in the video, the basic technique is the same across every font, letter, and even logos, but each one has it's a unique way to get to the end result. Here I show you the basics of how you can achieve this look for whatever text or logo you are working with.
If you have any questions or requests on how to do this effect on a logo or some other font where you can't figure out how to tackle it, please let me know!