Footage from performances of KMA's 2010 work 'Congregation', with excerpts from performances in Shanghai and outside Tate Britain in London.
Congregation uses projected light influenced by the motion of the audience to explore themes of the individual and collective need to understand and make sense of unfamiliar environments and events.
The score for the work was written by Peter Broderick.
Congregation is a SCAN commission and KMA are very grateful for support from Arts Council England, Tate Britain, British Council, Chelsea College of Art & Design, University of the Arts London, Shanghai EXPO, Rockbund, Rockbund Art Museum Shangai and Bournemouth Borough Council. Thanks also to FACT and Mites.
Great Street Games was a projected created by KMA for the cities of Gateshead, Middlesbrough and Sunderland as part of the cultural programme of the Great North Run in October 2009. It took the form of a live, simultaneous light installation and game played between the three cities, using pedestrians as participants. In essence, the game involved pushing 'pucks' of light from your city's playing space into those of the other cities, points being awarded for every 'goal' scored.
All the graphics, audio, modelling, motion capture and simulation was generated using Max/MSP and Jitter, and a custom server was build using Max/MSP to coordinate the game-play between each site. A live video stream from each venue was broadcast online via livestream so online users could watch the games unfold from wherever they were watching. More information about kma is available from kma.co.uk
Brief Encounters is an interactive installation created by KMA for the National Railway Museum in York, UK. 13 semi-transparent LED screens were suspended in the shape of a bridge traversing the turntable in the Great Hall, and visitors were invited to send themselves on a journey to the top of the structure, where they ultimately meet with the traveller from the far side of the turntable.
The images were captured using a thermal camera, creating a ghostly mirror of the people stood at each end of the installation. On a periodic trigger, a few seconds of movement was captured and began to loop: every minute the loops moved up one screen towards the top of the bridge where they became superimposed for a short time before disappearing.
The piece was conceived as a study of time and distance: inspired by the dramatic effect that the railways had on the standardisation of time, and a celebration of the essentially human moments made possible by that technical innovation.
The 'Great Street Games' was a giant, networked inter-city game played between Gateshead, Middlesbrough and Sunderland (all in the North East of England) between 28th October and 1st November 2009.
The piece was created to explore a sense of connection and playfulness in multiple urban open spaces, using only projected light and sound.
The essence of the game was to knock the pucks of light into the goals at each end of the playing area, when they would be instantly transferred to the playing area in another city.
This footage is from Baltic Square, Gateshead. I'm working on an edit at the moment with all cities, but I thought this moment captured the spirit of the piece well and was worth uploading in its unedited state.
More information about the piece can be found at greatstreetgames.org.uk . It was commissioned by the Great North Run cultural programme greatnorthrunculture.org