Cuts curves into user defined lengths. Current curve cutting functions in Maya do not allow you to define the length.
User can define up to 10 segment widths, to be cut in sequence along the curve.
Infinity option is available to repeat the sequence of segments until they no longer fit the curve.
Autoscale function is available to fit the desired number of sub curve lengths, to the curve.
This works by proportionally scaling, the user defined lengths, by a length ratio which fits the curve.
If autoscale is off only the possible number of segments that can fit the curve are cut.
There is also an option to use custom names for the segments.
There is an in built tolerance control, which maintains the curvature of the curve.
Currently only outputs degree 3 curves.
Duplicates objects along a curve. Functionality for multiple curves and multiple objects.
Autoscale function is available to fit the desired number of objects to the curve.
Objects can be distributed in sequence or random.
You can also define the gaps between the objects. The gaps can also be distributed in series or at random.
There are 2 variations of offset functionality. Universal offset in X, Y, Z for all duplicates, and a random range X, Y, Z.
Options to fit the objects inside the curve or at the end points.
Options to keep the object connected to the curve or diconnect.
Everything is based on the bounding box so there is no need to freeze any transforms.
If autoscale is off only the possible number of objects that can fit the curve are duplicated.
Objects are grouped for each curve, and sub grouped into each object type.
Creates a camera (or object) mirrored in a user defined plane. So it is effectively a mirror constraint.
The created object has a live connection to the original object.
Good solution to the problem of rendering render elements (motion vector and DOF etc) in a ray-trace reflection.
Bear in mind you need to laterally invert (flop) the resultant image when compositing.