Okay, so down here in Australia most people say "see-ga" rather than "say-ga". Plus; I totally think that voice at the start of the Megadrive games sounds a whole lot more like "see-ga" or "seh-gah", than "say-ga"
This is my major project for 3rd year BA(multimedia) at RMIT (which I graduate from this year), created over about 4 months.
Software used: Maya 8.5, After Effects, Premiere, Illustrator, Photoshop and Flash.
All modelling/texturing/lighting, animating and compositing done by me.
Voice over by Josh Molenkamp, who was kind enough to record for me while I was helping him with his 2nd year project.
Help thinking up some of the jokes by Emily Spehar (thanks!).
A brief history of video game title design, created to accommodate our “Talking Titles: How The Language of Cinema Changed Video Games” presentation by Editor Will Perkins and Managing Editor Lola Landekic at the 2013 GamerCamp Conference.
Donkey Kong (1981)
Ms. Pac-Man (1982)
Mario Bros. (1983)
Atari’s Star Wars (1983)
The Legend of Zelda (1986)
Mega Man 2 (1988)
Metal Gear 2: Solid Snake (1990)
Last Ninja 3 (1991)
Day of the Tentacle (1993)
Final Fantasy VI (1994)
Full Throttle (1995)
Metal Gear Solid (1997)
Fallout 2 (1998)
Metal Gear Solid 2: Sons of Liberty (2001)
Tom Clancy's Splinter Cell (2002)
Resident Evil: Outbreak (2003)
Katamari Damacy (2004)
Call of Duty 4: Modern Warfare (2007)
Mirror's Edge (2008)
Kill Zone 2 (2009)
God of War 3 (2010)
Super Meat Boy (2010)
Red Dead Redemption (2010)
Superbrothers: Sword & Sworcery EP (2011)
Deus Ex: Human Revolution (2011)
L.A. Noire (2011)
Tomb Raider (2013)
Grand Theft Auto V (2013)
BioShock Infinite (2013)
The Last of Us (2013)
We were really lucky to meet NaturalMotion the computer games designers responsible for the Euphoria engine that powers such games as GTA 4 and Red Dead Redemption as well as their first title Back Breaker.
Matt, Chris and CEO Torsten Reil talk us through the importance of physics in creating realistic game worlds and enhancing the games playing experience.
We see first hand how they can adjust the laws of physics, often with hilarious results!
This film has animation created in-house explaining the physics of forces and motion.
Video games are more important than they seem. They are a storytelling medium, a place for self-expression. The age-old tradition of gaming teaches us strategy, maneuvering, and the importance of making choices. From the cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, gaming activity defines the way we live and interact with information, and each other.
Eric Zimmerman, Game Designer
Jesper Juul, Game Studies Scholar
Leigh Alexander, Game Journalist
Syed Salahuddin, Game Designer and Curator