1. My website:
    http://ultra-awesome.com
    Blog post:
    http://ultra-awesome.blogspot.com/2008/10/short-visual-history-of-videogames.html

    Okay, so down here in Australia most people say "see-ga" rather than "say-ga". Plus; I totally think that voice at the start of the Megadrive games sounds a whole lot more like "see-ga" or "seh-gah", than "say-ga"

    This is my major project for 3rd year BA(multimedia) at RMIT (which I graduate from this year), created over about 4 months.

    Software used: Maya 8.5, After Effects, Premiere, Illustrator, Photoshop and Flash.

    All modelling/texturing/lighting, animating and compositing done by me.

    Voice over by Josh Molenkamp, who was kind enough to record for me while I was helping him with his 2nd year project.

    Help thinking up some of the jokes by Emily Spehar (thanks!).

    # vimeo.com/2050495 Uploaded 132K Plays 46 Comments
  2. “Gameplay” is a feature documentary film on the history of videogames. Almost 5 years in the making, the film spans the time from the technologies origins, to the birth of the arcade games, from “Pong” to “Pac Man” and “Super Mario” to “Lara Croft”, “Doom”, “Grand Theft Auto” and beyond and everything in between as it chronicles the remarkable story of the fastest evolving new media of all time.

    The documentary features interviews mixed with lots of animations and original graphics. I was in Charge of creating several minutes of animated material, which combined vintage graphics and 2D/3D animation. The visual style was developed by Camilo Huinca. I animated the vast majority of the sequences, illustrated additional motionboards, and developed some 3D designs/animations in a related style. The project was immensely fun, as I learned to animate characters during the process. Sebastián Pagueguy directed this project.

    "Last Train to London" by Electric Light Orchestra, only used for this website and with no commercial purposes.

    # vimeo.com/99037531 Uploaded 16.3K Plays 19 Comments
  3. A brief history of video game title design, created to accommodate our “Talking Titles: How The Language of Cinema Changed Video Games” presentation by Editor Will Perkins and Managing Editor Lola Landekic at the 2013 GamerCamp Conference.

    Website: artofthetitle.com
    Twitter: twitter.com/ArtoftheTitle
    Facebook: facebook.com/ArtoftheTitle

    Music: Anamanaguchi "Endless Fantasy"

    ++++++++++

    Full video game listing:

    Donkey Kong (1981)
    Ms. Pac-Man (1982)
    Mario Bros. (1983)
    Atari’s Star Wars (1983)
    The Legend of Zelda (1986)
    Mega Man 2 (1988)
    Metal Gear 2: Solid Snake (1990)
    Last Ninja 3 (1991)
    Day of the Tentacle (1993)
    Final Fantasy VI (1994)
    Full Throttle (1995)
    Metal Gear Solid (1997)
    Half-Life (1998)
    Fallout 2 (1998)
    Metal Gear Solid 2: Sons of Liberty (2001)
    Tom Clancy's Splinter Cell (2002)
    Resident Evil: Outbreak (2003)
    Katamari Damacy (2004)
    BioShock (2007)
    Call of Duty 4: Modern Warfare (2007)
    Braid (2008)
    Mirror's Edge (2008)
    Kill Zone 2 (2009)
    Borderlands (2009)
    God of War 3 (2010)
    Super Meat Boy (2010)
    Red Dead Redemption (2010)
    Superbrothers: Sword & Sworcery EP (2011)
    Deus Ex: Human Revolution (2011)
    L.A. Noire (2011)
    Fez (2012)
    Tomb Raider (2013)
    Grand Theft Auto V (2013)
    BioShock Infinite (2013)
    The Last of Us (2013)

    # vimeo.com/78289223 Uploaded 286K Plays 19 Comments
  4. New York invasion by 8-bits creatures !
    PIXELS is Patrick Jean' latest short film, shot on location in New York.

    Written, directed by : Patrick Jean
    Director of Photograhy : Matias Boucard
    SFX by Patrick Jean and guests
    Produced by Benjamin Darras / Johnny Alves

    http://www.onemore.tv

    # vimeo.com/10829255 Uploaded
  5. Oxford, July, 2010.

    We were really lucky to meet NaturalMotion the computer games designers responsible for the Euphoria engine that powers such games as GTA 4 and Red Dead Redemption as well as their first title Back Breaker.

    Matt, Chris and CEO Torsten Reil talk us through the importance of physics in creating realistic game worlds and enhancing the games playing experience.

    We see first hand how they can adjust the laws of physics, often with hilarious results!

    This film has animation created in-house explaining the physics of forces and motion.

    To find out more about Natural Motion take a look here naturalmotion.com

    If you like this film then take the time to hit the like button and leave a comment!

    Thanks

    This was produced for the Institute of Physics as part of their STEM project promoting Physics education for teenagers in the UK. iop.org and physics.org

    Filmed on Canon 7D & 550D with Sigma 30mm, Tokina 11-16mm, Canon 18-135mm.

    # vimeo.com/17987152 Uploaded 113K Plays 6 Comments

Video Games / Game Dev

Natalie Mello

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