Hey guys, here is another test for Modular that we showed in the Vazquez gallery this week. Our next step will be an immersive cube, projecting on all walls and floor.... stay tuned :) Below is more info on the project:
MODULAR, Jasmin's most recent work, is a collaborative project that explores the relationship between music, generative visuals and physical movement. Inspired by immersive theatre, interactive art, VJ culture and modern dance, MODULAR is more than the simple sum of its parts and functions as a ‘Gesamtkunstwerk’.
MODULAR uses human movement to drive generative visuals and choreograph sound spatially through the room. The visuals, 3D sound, and choreography are in constant dialog in real-time throughout the piece - the digital and natural become intertwined, yielding an experience that is at once abstract and familiar. MODULAR is searching for the fusion point between machine efficiency and human emotion.
Whenever there is no dancer performing, the audience is invited to play with the installation.
In partnership with AT&T and the Dallas Cowboys, Obscura has reimagined the stadium experience, empowering fans with a groundbreaking new interactive media platform. When the Cowboys took their field for the 2014 season, fans experienced for the first time the AT&T LiveFX Board. This 130-foot, high-resolution LED display helps make touchdown celebrations more exciting, entertains fans during breaks, builds suspense for pivotal plays, and more. The experience unlocks a new dimension of collective fan participation, truly mobilizing fans and making them part of the extended team.
Showreel of TouchDesigner workshop by Licht Pfad
Level: Basic / Intermediate.
Duration: 6 days x 4 hours.
Advanced workshop is planned as next.
If you have an interest of organizing workhop in your city,
message us. Its also possible to combine it with Sidefx Houdini workshop
Basics of interface
Basic setup and render output to projectors / screens
Working with geometry
Integration with Houdini
Advanced control of video playback
CHOP and working with live data. Working with events.
Key animation. (Animation Comp)
Working with tabular data and scripting
Basics of character setup.
Compositing and work with textures
Shading - minimalism
Shading - Photorealism
Shading - the basics of GLSL shading
Synchronization TD with Ableton Live
Integration with Resolume
Approaches to create the audio reactive graphics
Creating an user interface
Working with arrays of data. Generation of nodes
Cloning and creation of external operators (tox)
Optimization of the patch and performance.
Approaches to video mapping.
Working with Kinect. Technology of chromakeying. Generation of geometry based on the depth map. Working with skeleton.
Overview of input and output data - the connection of various devices (Midi controllers, DMX, Arduino, etc.)