Matt Cordner suggested adding variable rate into the system. This was very tricky. Thanks to Chris Allen for the pointers on recursion and avoiding N^2 problems.
Ill see what I can do for getting the other videos into HD.
OTL: has been updated aswell.
Growing a triangulated mesh. An experiment that I thought I would share.
Care to donate BTC?
Second Video. This builds the communication network for the triangulated mesh.
Setting the communication path through the network and important attributes for animation.
This is the main leg work. Animating the communication network and then transferring that data to the corresponding triangle.
This is a tutorial for making walking triangles.
More stuff from “Polywalk”
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