1. http://www.TimSormin.com
    TimSormin@gmail.com

    00:05-00:29 - Keyframed player animation and co-designed ledging movement system for "Star Trek" (2013) at Digital Extremes

    00:29-00:36 - Edited and enhanced motion-captured player animation for "Star Trek" (2013) at Digital Extremes

    00:36-01:10 - Keyframed and co-designed multi-character interactions for "Dark Void" (2010) at Airtight Games

    01:10-01:13 - Keyframed level intro cinematic for "Warframe" (2013) at Digital Extremes

    01:13-01:22 - Keyframed AI enemy movements and attacks for "Star Trek" (2013) at Digital Extremes

    01:22-01:27 - Edited and enhanced motion-captured AI enemy movements and attacks for "Action Game Vertical Slice" (Unreleased*) at Digital Extremes

    01:27-01:38 - Keyframed player and AI enemy movements and attacks for "Action Game Vertical Slice" (Unreleased*) at Digital Extremes

    01:40-01:46 - Mixture of keyframed (90% of protagonist) and motion-captured (enemy) cinematic trailer shot for "Warframe" (2013) at Digital Extremes

    *Note: As the character assets for "Action Game Vertical Slice" were never publicly revealed, "Warframe" characters have been used in their place (with permission) for the purposes of this reel.

    Music: https://ronaldjenkees.bandcamp.com/track/guitar-sound
    Software: Maya, Evolution, Unreal

    # vimeo.com/70197580 Uploaded
  2. http://www.TimSormin.com
    TimSormin@gmail.com

    A brief collection of the "cartoony" stuff I animated at Rhythm + Hues Studios (Culver City, CA) and Starz Animation (Toronto, ON)

    00:05-00:18 - Character animation for "Alvin and The Chipmunks" (feature film) using Voodoo software at Rhythm + Hues Studios (2007)

    00:19-00:25 - Character and prop animation for "The Pirates Who Don't Do Anything: A Veggie Tales Movie" (feature film) using Maya software at Starz Animation (2007)

    00:26-00:29 - Character animation for "Alvin and The Chipmunks" (feature film) using Voodoo software at Rhythm + Hues Studios (2007)

    00:30-00:50 - Character and prop animation for "Chop Socky Chooks" (TV Series) using Maya software at Starz Animation (2006)

    # vimeo.com/62900831 Uploaded
  3. This is a collection of my work from Starz, Rhythm+Hues, and Airtight Games, showing my ability to animate whatever is needed for a narrative project, whether it be acting or action.

    # vimeo.com/11844907 Uploaded
  4. This is some of the animation that I created at Airtight Games for "Dark Void" (Xbox 360, PS3, PC) showing my ability to animate and integrate dynamic, hand-keyed physical action for video games.

    TimSormin@gmail.com

    # vimeo.com/11845412 Uploaded

Tim Sormin

Tim Sormin

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