It was one hell of a journey during the fourteen months making Wyoming Wildscapes II, my second and final (maybe not!) Wyoming related time lapse project. Had plenty of adventures while working on this. Lightning almost got me a couple of times this summer, gear froze up in the winter (literally), and broke a few times (don't think most of the time lapse gear was meant for extended wilderness backpacking), all that fun stuff. Despite any minor set backs, this was without a doubt one of the most fulfilling personal projects I've ever undertaken. Saw some pretty amazing stuff along the way, this part of the country never ceases to amaze and surprise me.
Song is 'Dance of the Seven Sisters' - by Ghost Kollective
Tactum is an augmented modeling tool that lets you design 3D printed wearables directly on your body. It uses depth sensing and projection mapping to detect and display touch gestures on the skin. A person can simply touch, poke, rub, or pinch the geometry projected onto their arm to customize ready-to-print, ready-to-wear forms.
In its current iteration, Tactum uses computer vision and projection mapping to detect interactions with the body. Tracking and gesture recognition is done with a Leap Motion Controller, and visual feedback is projected onto the forearm using a Casio XJA251 projector. We extract a user's natural gestures – gestures that don't require specific training – to drive a body-based 3D modeling environment. A person can touch, poke, rub, pinch, grab, and twist the digital geometry projected onto their body.
Fabrication & Ergonomic Fit:
Since this base geometry is generated from 3D data of the arm, any design created through Tactum is inherently built to fit each individual user's body. Additionally, technical 3D printing constraints are also embedded within the geometry; this means that no matter how much you manipulate the digital geometry, every design generated through Tactum is guaranteed to be 3D printable.
For more information, see the full project page at http://madlab.cc/tactum
Tactum was developed in collaboration with Autodesk Research (http://www.autodeskresearch.com/), and with support from the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University (http://studioforcreativeinquiry.org/).
Music by Broke For Free (https://soundcloud.com/broke-for-free/bonobo-recurring-remix)