I started playing around with Kinect mocap in Cinema 4D a little over a month ago. It's pretty fun. It has it's limitations for sure but still could prove useful on certain projects. One thing that bothered me was the time it took setting up a rig and connecting it to the data that Ni-Mate creates. So I created this template to make it easier and I must say the character object is pretty cool and creating your own templates aren't that difficult. I reversed engineered one the built-in character templates to understand how they work and watched one of Bret Bay's Cineversity videos to help answer a few questions I had. Then, I built my own template. Hope you guys find it useful.
In this tutorial, I follow up on how I animated Baymax from Big Hero 6 in my Cinema 4D Jiggle Deformer tutorial (eyedesyn.com/tutorials/using-the-cinema-4d-jiggle-deformer-in-a-2d-workflow/) by using the Pose Morph Tag. If you're not familiar with the Pose Morph Tag, be sure to check out my previous Pose Morph tutorial on how it can be used to morph between objects (eyedesyn.com/morphing-between-objects-in-cinema-4d/). In this tutorial, I’ll go over applying the Pose Morph tag, setting up your poses and then how to blend between the poses. Finally, I’ll show you how I used the Smooth Deformer to relax some of the geometry as well as Jiggle Deformers for some finishing touches.
Watch the full tutorial and download the Baymax Cinema 4D character rig file below. Be sure to share with me whatever cool new dance moves you have Baymax learn by animating him using the Pose Morph tag!