Software : Houdini
OS : Ubuntu 14.04
Particle Sep : 0.04
Number of Base Sim Particles : 18 m
Number of White Water Patricles : 50 m
Time : 60s per frame
I test secondary simulation.
Base Sim + White Water Sim
A full description of the piece along with some still frames can be found at:
Music download link (+ a few extra variations of the song I worked on before the final version, hope you enjoy!): https://soundcloud.com/dee-san
My thesis animation done at School of Visual Arts, class of 2013, Computer Art MFA.
Software used: Houdini (animation), Reason (music), Nuke (comp), After Effects (final render), Processing (pre-RnD)
There is a simple tutorial i made about pyro explosion tweaking the shader similar the last i did: http://www.carlosparmentier.com/wp-content/gallery/3d/pyrov03.jpg also like fumefx in scatter light.
Video example: vimeo.com/116521728
sorry for not putting sound because I am deaf, I put everything in text
hope you enjoy this tutorial!
PC specs: I7 4960x, 64gb ram, gtx 780, windows 7 64.
Thanks to Alejandro Echeverry and Igor Zanic for their tips to improve everything better.
More stuff from “VFX”
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