Part 6 of 6 "From Mesh to imported Character in UE4"
In this last video of this walk through, I am going to export animation and mesh/rig and set it up in Unreal Engine using Matinee. This process will show how you can add your own characters and set it up for your own games/cutscenes.
Music: *BLANK - Coming soon*
I decided to do a tutorial of myself working a character pipeline importing a character from 3D Max into Unreal Engine 4. This is complete with rigging, skinning tips, naming/structure and finally importing and setting up the character for a NPC/Cinematic for my Master Project. A short movie within UE4 called "Spellborn"