Click here to get sample files for this masterclass: http://bit.ly/1ZQWNlo
Houdini's grain solver uses Position Based Dynamics to simulate sand. This masterclass describes what that means and re-builds the sand solver from microsolvers. It also provides some insight and advice in how to tweak the grain solver's parameters to get the effects you desire.
This is an abridged version of a promotional film, launching the new Spyder F3.
I directed the animation segment of the spot, teaming up with Wondros Films director, Shane Valdes, who handled the live-action intro and outro.
AGENCY: The Escape Pod
LIVE ACTION DIRECTOR: Shane Valdes, Wondros Films
CG DIRECTOR: Adam Swaab
POST: Wolf & Crow
CREATIVE DIRECTOR: Adam Swaab
MANAGING DIRECTOR: Kevin Shapiro
EXECUTIVE PRODUCER: Eric McCasline
POST PRODUCER: Matt Olson
POST COORDINATOR: Cole Darby
CG SUPERVISOR: Matt Berenty
TECHNICAL DIRECTOR: Henry Foster
FX: John Kent, Rich Tepavchevich
ANIMATION: Julien Loth
MODELING: Phina Kahng, Joe Grossman
LIGHTING/RENDERING: Richard Daniels
COMPOSITING: Chad Howitt, Krystal Chinn
FLAME: Brandon Sanders
MOTION GRAPHICS: Kevin Stein