1. Hello Everyone,

    We are very excited to announce our latest workshop "Mastering Pyro FX In Houdini"

    This trailer summarizes the content of the workshop.

    Please feel free to email as us contact@rebelway or PM directly.

    For more details visit:
    rebelway.net/mastering-pyro-fx-in-houdini/

    I hope you guys like it.

    Credits
    Saber Jlassi
    FX, Lighting and Compositing

    Urban Bradesko
    Cinematographer

    Bronic Bednarek
    Sound Design

    Ricardo flores
    Animator

    Regards
    Saber

    # vimeo.com/233565317 Uploaded 10.8K Plays 17 Comments
  2. Download Project File: dropbox.com/s/5u5r8e39ax7i7y7/Strange_Attractors_001.hipnc?dl=0

    00:09 - Intro to Strange Attractors
    00:40 - Underlying Algorithm
    01:34 - Where to Get Strange Attractor Formulas
    02:11 - Building the Basic Setup
    21:13 - Connecting the Points
    24:34 - Generating Geometry for Rendering
    26:22 - Recap
    28:37 - Implementing Other Attractors

    For more info visit entagma.com

    # vimeo.com/173433019 Uploaded
  3. Considering supporting us / Interested in our render files? patreon.com/entagma

    Manuel implements Adam Runions Space Colonization algorithm in VEX. For more info visit http:entagma.com

    00:32 Introduction to the paper by Adam Runions
    00:55 A graphical explanation of the algorithm
    03:42 Preparing the attractor points
    09:30 Preparing the seed points
    11:00 Creating the Space Colonization Solver
    13:30 Writing the "Associate" Wrangle
    17:15 Writing the "Expand Tree" Wrangle
    25:47 Writing the "Remove Attractors" Wrangle
    28:30 Evaluate the finished Solver

    Download the project file here:
    entagma.com/wp-content/downloads/SpaceColonizationSetup.zip

    Read the original paper:
    algorithmicbotany.org/papers/colonization.egwnp2007.large.pdf

    # vimeo.com/231315378 Uploaded
  4. For more resources please visit entagma.com

    00:14 - What makes a quartz crystal look like a quartz crystal?
    01:34 - Building the basic crystal shape
    02:48 - Adding detail to the edges
    05:00 - Adding internal fractures
    08:54 - Adding inclusions
    10:54 - Building the crystal shader
    15:07 - Shading the inclusions
    16:00 - Setting up subsurface scattering
    18:13 - Epilogue

    Download project file - including .hip, .hdr and .ae files: dropbox.com/s/vhpcvdyf308ynwh/Quartz_Crystal_Project.zip?dl=1

    # vimeo.com/205629784 Uploaded
  5. 00:14 - Basic Setup
    09:39 - Exporting VDBs
    10:06 - Rendering in Octane in Cinema 4D
    11:55 - Turning 3D Objects into Clouds

    Download Project File (.hipnc): dropbox.com/s/lu76r3wmyp8j22k/cloud_VDB_03.hipnc?dl=1

    # vimeo.com/200651074 Uploaded

houdini

Annis Naeem

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