This INCREDIBLY detailed tutorial will walk you through the basics of creating an advanced ocean shader from scratch in Cinema 4D. You'll learn about many of the texture channels, stacking effect shaders, using layers, fresnel, etc... From there, you'll see how to get realistic rolling waves that you can actually attach objects to so they float and bob up and down on the water.
This tutorial is a response to tons of e-mails we have been getting since Scenery was released. If you haven't checked out Scenery yet, you can find it here:
I create 4 different ways of creating a dynamic chain to demonstrate that there not a RIGHT way of doing something, there are multiple solutions for everything. First method is with Joints, second directly applying the IK tag to the links, third with spline dynamics, then as a last second bonus I put it together with full dynamics!
A little trick that can allow you access to polygon selections on meshes driven by Alembic caches in Cinema4D. I also demonstrate how to bake the animation down to Point Cache tags which can help work around bugs with Net rendering Alembic in Cinema R14.042.