1. This is the first in a series of video reports documenting the progress of The Artvertiser, an urban, hand-held, augmented-reality project exploring the live substitution of advertising content for art.

    The footage shows the project in action on the streets of both Berlin and Madrid.

    Software is trained to recognise individual advertisements, each of which become a virtual 'canvas' on which an artist can exhibit when viewed through the hand-held device.

    You can read more about the project at http://theartvertiser.com

    (see this much more recent video also: vimeo.com/9291451)

    # vimeo.com/3464018 Uploaded 20.8K Plays 13 Comments
  2. http://www.olwal.com/?lightsense

    LightSense presents a method that allows a mobile phone to present context-sensitive information, as it is held over different parts of a display.

    The video shows the Stockholm subway map, which provides an abstract representation of the city, a technique employed by many other subway maps in the world to simplify the understanding of the subway network. We augment the information provided by the map, using a spatially aware mobile phone. As the phone is moved on the surface and held over different subway stops, geographical maps of the neighbour are shown in its display. The user may also zoom in and out, by varying the distance from the surface (i.e., by lifting the phone, or by bringing it closer).

    # vimeo.com/2888610 Uploaded 653 Plays 0 Comments
  3. For his master thesis project in 2006, Pieter developed the ‘neXus’; the worlds first dedicated location based gaming device concept at HP–Lab’s ‘Mobile and Media Systems Lab’. The neXus duo-device consists of a hand controller and a pair of headphones and is used by players to play physical mixed reality games.
    By using 3D audio, tactile feedback and playful gestural interaction the neXus allows a running player to navigate and manipulate both the physical and virtual part of the game world at the same time. In doing so it merges these two halves into one world and provides the player with a truly mixed reality experience. HP-Labs is currently prototyping this near future concept for further technical and user experience research.

    More information, including the concept video and HP-tech report, is available at http://www.pieterdiepenmaat.nl/nexus

    # vimeo.com/6282561 Uploaded 1,147 Plays 0 Comments
  4. The web is becoming a Reality

    The web used to be cyberspace and be digital, now it increasingly connects to physical places, people and things. A case journey into Augmented Reality by Matthew Szymczyk, Zugara.com.

    http://sime.nu/09/stockholm/conference-agenda/conference-day-2/

    # vimeo.com/7574547 Uploaded 271 Plays 0 Comments
  5. The Social Media Club Boston hosted a get-together on the evening of Thursday, November 12 at the Microsoft New England Research & Development Center (a.k.a., "the NERD Center"), starting at 7:00pm.

    You'll get a chance to visit the NERD Center if you haven't been there yet, meet some SNCR Fellows, and catch up on what's happening in the Boston Social Media scene. You'll also enjoy a few short presentations (5-10 minutes) from thought leaders, technologists, marketers and other assorted characters on "the future of" their favorite subjects, including:

    Lacy Kemp on "The Future of Video", Justin M. Whitaker on "The Future of Money" ,Adam Zand, Greg PC and Matt Searles on "The Future of Music", Ari Herzog on "The Future of Politics" and Jack Graham on "The Future of (Augmented) Reality" .

    # vimeo.com/7657169 Uploaded 174 Plays 0 Comments

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