1. Debido a que nuestro ojos interpretan la intensidad de la luz de diferente forma a como lo hacen los sistemas digitales como cámaras o motores de render. Debido a que los monitores crean una curva que debe ser compensada a posterior con un valor 2.2...Entramos en un mundo de conceptos y opciones que en muchas ocasiones crean numerosas dudas. En este tutorial he intentado abarcar todos los puntos que afectan a la creación de imágenes digitales cg teniendo en cuenta un flujo de trabajo lineal (LWF). Se divide en tres bloques una parte teórica, otra mas practica bajo 3D Max y V-ray y otra centrada en los procesos de postproducción. En esta primera parte lanzamos todas las ideas básicas y conceptos que luego pondremos en practica y así ver todas las posibilidades que no sofrece este flujo de trabajo.Espero os ayude a entender todo lo que afecta a la creación de imágenes digitales bajo LWF.

    # vimeo.com/130592477 Uploaded 4,024 Plays 14 Comments
  2. I hope you enjoy this one guys! I put a lot of love in this.

    Cheers
    Dominik

    Links
    Octane Render: http://render.otoy.com/:

    SMC Car HDRIs: http://www.smcars.net/forums/smcars-hdri.324/

    # vimeo.com/79076983 Uploaded 12K Plays 11 Comments
  3. In this tutorial, Chris shows you how to model a bedroom scene from scratch using various modeling techniques and tools in Cinema 4D.

    greyscalegorilla.com/blog/?p=12522

    # vimeo.com/55054824 Uploaded 131K Plays 24 Comments
  4. In this tutorial I show you how to model, texture, and render a pickle in C4D r14 using parametric objects, procedural textures, subsurface scattering, HDRI lighting, and global illumination.

    UPDATE: Lester Banks posted my tutorial to his website! Very Cool!
    http://lesterbanks.com/2013/04/creating-and-rendering-a-pickle-in-cinema-4d-using-subsurface-scattering-and-global-illumination/

    # vimeo.com/63639973 Uploaded
  5. Up, up and AWAY with another Cinema 4D r14 Studio tutorial floating through the steps of creating a balloon cluster using the MoGraph Cloner and attempting to attach some dynamic strings. Learn How to use the Spline Effector and Random Effector to vary the position and scale of the balloons as well as generate random colors automatically. (And making a few mistakes along the way – watch Part 2 vimeo.com/71560647 for solutions)

    OLD UPDATE (before recording Part 2): Bad info on my part... After going back and trying a viewer's suggestion, I turned down the number of clones to test it, only to realize the Connector Object wasn't reacting to dynamics in the cloner at all because I didn't make it a child of the balloon. Whoops. Sorry Guys. I'll try to work on a solution in the future.

    Be sure to check out Visionlux and Yader's comments below for a great solutions!
    vimeo.com/70779473#comment_9687028
    vimeo.com/70779473#comment_9690345
    vimeo.com/70779473#comment_9695783 (The solve I use in Part 2)

    # vimeo.com/70779473 Uploaded

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Johnny Madrigal

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