1. Breakdown (unless stated otherwise all elements created by me)

    1) 00:00 - 00:25
    "Oscillate" 4min audio visual style animation done in Houdini (Nuke+AE for comps).
    Responsible for everything including music. Part of the animation is driven by the audio as well as the MIDI files in CHOPS. Wrote some VEX to make a SOPS operator to create and animate complex wave forms. The Processing programming language proved invaluable for sketching out code to develop my initial concept. (processing.org).

    2) 00:26 -0 0:31
    "MTS Runner"-Shilo. My part: worked on particle RnD in Maya, also built MEL script to duplicate particle system quickly across the 3D scene for a last minute addition (each column being an individual system).

    3) 00:33-00:37
    Houdini - Procedural geometry deformation driven by a feedback loop based on characters footprints. Same feedback loop also controls fire sim, leaving fuel on character's footprints. Character done in Maya, comp in Nuke.

    4) 00:37 - 00:46
    Houdini - stylized smoke vortex/tornado. Custom velocity field built in Houdini through VOPs for spiral base of tornado and sine/cosine expressions on a line to create spiral going upwards (CHOPS for noise)

    5) 00:46 - 00:49
    Maya - Boombox animation, lighting and rendering

    6) 00:49 - 00:51
    Cinema 4D - music animation: animation, lighting and rendering

    7) 00:49 - 00:51
    AE + Trapcode Particular - music animation: shot footage, particles in particular, comped together in AE

    8) 00:57 - end
    AE + Trapcode Form - music animation

    Music: Beautiful Light by Uppermost (https://soundcloud.com/uppermost)

    # vimeo.com/62126362 Uploaded 35.3K Plays 22 Comments
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inspiration

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