In this tutorial, we'll take a look at how to create a pseudo-style Plexus lines effect within Cinema 4D and the Mograph module. Using this technique developed by Tim Clapham is more robust and friendlier than using the Atom Array.
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This is a basic introduction of BodyPaint 3D if you have never used it before. I provide some basic but very important information before you start using this powerful set of tools in Cinema 4D to edit and modify your UV coordinates and textures.
In this quick tutorial, I'll be demonstrating how I created a my 'sushi-go-round' conveyer belt from my latest GIF animation! First, I'll show you how to create & animate the conveyer belt using simple primitive objects and Spline Wrap. Then I'll go over how to stick objects to the surface of the conveyer belt so the plates slide along with the conveyer belt movement using a Constraint Tag. I'll show you some handy tips with using the Constraint Tag and get our sushi movin' and groovin' along our conveyer belt! Finally, I'll show you how to easily duplicate the sushi plate and position it on the conveyer belt.
If you have any questions, be sure to post them below! As always, please share what you make using this technique, I always love to see what you create! Keep on creating!
In this tutorial I'm going to show you a really cool workflow for morphing between splines using Cinema 4D. This kind of spline morphing animation is awesome for using in conjunction your 2D workflow in After Effects by applying a Cel Shader material to your splines. The nice thing about using the Cel Shader or just flat colors in the Luminance channel of your material is that when you use Cineware, these type of scenes render out super fast as a Cineware layer in After Effects because you're not doing heavy shadow or shading calculations. So to begin, I'll go over the thinking behind the method I chose and how to achieve a nice, smooth spline morph. Then, I'll show you how I build a spline that is able to be affected by effectors to morph from one spline shape to another. I'll demonstrate how to use the Inheritance Effector to achieve this morph and ways to make your morph look super sexy and bouncy! Finally, I'll show you an alternate method of using MoSplines to morph and the shortcomings of going that route.