1. In this tutorial we will see how to rig a simple character in Cinema 4D, using Release 16.

    -The setup is influenced by the work of Bret Bays, who also made the Advanced character templates that ship with C4D studio version.
    -The Ballie character is property of of Animationmentor.com

    # vimeo.com/111866886 Uploaded 25.9K Plays 27 Comments
  2. Advanced color grading tutorial - Qualifier/Keyer in Adobe After Effects.

    Take your color grading to the next level with LUTs:

    ImpulZ Film Emulations: vision-color.com/impulz
    & OSIRIS LUTs: vision-color.com/osiris

    # vimeo.com/56587479 Uploaded 75.7K Plays 30 Comments
  3. A new tutorial about creating a cool looking stone called 'Black Pyrite". We will learn how to create a nice abstract shape with copy stamping expressions, vdb meshing and customs displacement attribute for rendering in Mantra. Then , we will polish it in After Effects with a little pass of compositing. I hope you will enjoy it !

    HIP File here :
    dropbox.com/s/enzrjumeiwz5ly3/SCT003_BLACK_PYRITE_updated.zip?dl=0

    Don't forget to suscribe to the channel or the facebook page for more news and tutorials :
    facebook.com/scattertutorials

    # vimeo.com/145341426 Uploaded 13.2K Plays 33 Comments
  4. HELLO! (the first couple seconds of audio didn't record so pretend I said that first ;) )

    In this tutorial I cover creating some procedural bolts of lightning in Houdini - making them animate - and making them connect to a surface.
    Stay tuned for part II where I will cover animating clusters of bolts, turning them on and off, and building controllers for the whole setup.

    Part 2 // (vimeo.com/191589898)
    Part 3 // (vimeo.com/196441468)

    Also here is the scene file - (dropbox.com/s/xd60j7xwkdb5uqi/Lightning_FX_Tute_P01.hipnc?dl=0)

    Enjoy :)

    # vimeo.com/190948059 Uploaded 13K Plays 9 Comments
  5. This tutorial is based on some work I recently did at double negative for a film. A huge environment needed to be fenced with shots ranging from close up to wide angle. The ground would be sculpted and updated on a daily basis by the modelling department. Instances made total sense as they would provide the ability to use very detailed models of the barb wires and posts that would be suitable for close-up shots, without creating a huge memory overhead. The main challenge was to turn this task into a procedural modelling task allowing for the terrain and models to be updated, while staying efficient and fast. 

    Download scene file at: trainfx.net

    # vimeo.com/241938752 Uploaded 4,827 Plays 7 Comments

VFX Tutorials

Kev Ryan

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