1. This masterclass introduces new fur & hair grooming features in Houdini 16.5. The new features are first introduced individually, then put to good use in an examples project that simulates wet fur, with the fur being driven by velocities of a flip simulation. This also shows manipulation of wire simulation attributes as well as modifications to the hair generation in wet areas.

    Download scene files here:

    # vimeo.com/241572150 Uploaded 13.7K Plays 4 Comments
  2. SCENE FILES: drive.google.com/open?id=1DP6nnJUF9Vc7RSayOSktv_OWV29fN6u9
    PDF: drive.google.com/open?id=1YNHpTZbPAreb6OLC0ZE-R680rvYznbyF
    COLLISIONS PART 2: vimeo.com/254343083/

    This webinar series focuses on the importance of generating good collision geometry for the various DOP solvers in Houdini. The majority of the effort will look at both Bullet collision geometry and FLIP colliding against static, deforming and height field colliders. We will also look at Particle collision geometry, both SDF and surface collisions and Pyro colliders.

    03:20 Ground Plane Tool (Slide)
    05:10 Static Object Tool (Slide)
    05:50 Deforming Object Tool (Slide)
    06:42 Terrain Object as a First Class Collider (Slide)
    08:34 Ground Plane (Demo)
    29:22 Terrain (Demo)
    52:45 Particle Colliders (Demo)
    57:28 Grain Solver (Demo)
    1:15:20 Deforming Geometry & Flip Solver (Demo)

    # vimeo.com/252645795 Uploaded 7,552 Plays 13 Comments
  3. Note that I skip an attribute wrangle at 4 minutes in - that is redundant and the distance calculation I did in that I moved to a later step and I do mention that later on in the walkthrough. :)

    Scene file: https://goo.gl/E7K4b2

    * Get updates on twitter.com/Farmfield and facebook.com/Farmfield or support me on patreon.com/Farmfield for early access to these clips, scene files & walkthroughs! :) *

    # vimeo.com/246357554 Uploaded 2,921 Plays 4 Comments
  4. A setup that procedurally creates Lichtenberg figures with high level artistic control.


    # vimeo.com/152047505 Uploaded 4,609 Plays 11 Comments
  5. We discuss a technique to deform your Yeti based hair styling by guiding grooms.
    This way you are not forced to use guide nodes to groom your hair and you are still able to choose between corrective grooms and nhair simulation on a shot base.

    # vimeo.com/160185958 Uploaded 4,218 Plays 18 Comments


Ilya Vorobiov

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